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authorJason Ekstrand <[email protected]>2017-12-13 09:46:39 -0800
committerJason Ekstrand <[email protected]>2017-12-14 13:27:15 -0800
commitc86671c4389d90f80846cf9966a6a3a51967ea7e (patch)
treee37ded8c0c30cfc4dcb0d062bf3c4f776c39bcb3 /src/intel/tools
parentd4081fb778e2bb0e6189d828962e28adeeb4bf46 (diff)
intel/batch-decoder: Decode graphics shaders
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel/tools')
-rw-r--r--src/intel/tools/gen_batch_decoder.c95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/intel/tools/gen_batch_decoder.c b/src/intel/tools/gen_batch_decoder.c
index eb7d90c91f2..3d25090d8b4 100644
--- a/src/intel/tools/gen_batch_decoder.c
+++ b/src/intel/tools/gen_batch_decoder.c
@@ -422,6 +422,96 @@ handle_3dstate_index_buffer(struct gen_batch_decode_ctx *ctx,
fprintf(ctx->fp, "\n");
}
+static void
+decode_single_ksp(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
+{
+ struct gen_group *inst = gen_spec_find_instruction(ctx->spec, p);
+
+ uint64_t ksp = 0;
+ bool is_simd8 = false; /* vertex shaders on Gen8+ only */
+ bool is_enabled = true;
+
+ struct gen_field_iterator iter;
+ gen_field_iterator_init(&iter, inst, p, 0, false);
+ do {
+ if (strcmp(iter.name, "Kernel Start Pointer") == 0) {
+ ksp = iter.raw_value;
+ } else if (strcmp(iter.name, "SIMD8 Dispatch Enable") == 0) {
+ is_simd8 = iter.raw_value;
+ } else if (strcmp(iter.name, "Dispatch Mode") == 0) {
+ is_simd8 = strcmp(iter.value, "SIMD8") == 0;
+ } else if (strcmp(iter.name, "Dispatch Enable") == 0) {
+ is_simd8 = strcmp(iter.value, "SIMD8") == 0;
+ } else if (strcmp(iter.name, "Enable") == 0) {
+ is_enabled = iter.raw_value;
+ }
+ } while (gen_field_iterator_next(&iter));
+
+ const char *type =
+ strcmp(inst->name, "VS_STATE") == 0 ? "vertex shader" :
+ strcmp(inst->name, "GS_STATE") == 0 ? "geometry shader" :
+ strcmp(inst->name, "SF_STATE") == 0 ? "strips and fans shader" :
+ strcmp(inst->name, "CLIP_STATE") == 0 ? "clip shader" :
+ strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation control shader" :
+ strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation evaluation shader" :
+ strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") :
+ strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
+ NULL;
+
+ if (is_enabled) {
+ ctx_disassemble_program(ctx, ksp, type);
+ printf("\n");
+ }
+}
+
+static void
+decode_ps_kernels(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
+{
+ struct gen_group *inst = gen_spec_find_instruction(ctx->spec, p);
+
+ uint64_t ksp[3] = {0, 0, 0};
+ bool enabled[3] = {false, false, false};
+
+ struct gen_field_iterator iter;
+ gen_field_iterator_init(&iter, inst, p, 0, false);
+ do {
+ if (strncmp(iter.name, "Kernel Start Pointer ",
+ strlen("Kernel Start Pointer ")) == 0) {
+ int idx = iter.name[strlen("Kernel Start Pointer ")] - '0';
+ ksp[idx] = strtol(iter.value, NULL, 16);
+ } else if (strcmp(iter.name, "8 Pixel Dispatch Enable") == 0) {
+ enabled[0] = strcmp(iter.value, "true") == 0;
+ } else if (strcmp(iter.name, "16 Pixel Dispatch Enable") == 0) {
+ enabled[1] = strcmp(iter.value, "true") == 0;
+ } else if (strcmp(iter.name, "32 Pixel Dispatch Enable") == 0) {
+ enabled[2] = strcmp(iter.value, "true") == 0;
+ }
+ } while (gen_field_iterator_next(&iter));
+
+ /* Reorder KSPs to be [8, 16, 32] instead of the hardware order. */
+ if (enabled[0] + enabled[1] + enabled[2] == 1) {
+ if (enabled[1]) {
+ ksp[1] = ksp[0];
+ ksp[0] = 0;
+ } else if (enabled[2]) {
+ ksp[2] = ksp[0];
+ ksp[0] = 0;
+ }
+ } else {
+ uint64_t tmp = ksp[1];
+ ksp[1] = ksp[2];
+ ksp[2] = tmp;
+ }
+
+ if (enabled[0])
+ ctx_disassemble_program(ctx, ksp[0], "SIMD8 fragment shader");
+ if (enabled[1])
+ ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
+ if (enabled[2])
+ ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
+ fprintf(ctx->fp, "\n");
+}
+
struct custom_decoder {
const char *cmd_name;
void (*decode)(struct gen_batch_decode_ctx *ctx, const uint32_t *p);
@@ -430,6 +520,11 @@ struct custom_decoder {
{ "MEDIA_INTERFACE_DESCRIPTOR_LOAD", handle_media_interface_descriptor_load },
{ "3DSTATE_VERTEX_BUFFERS", handle_3dstate_vertex_buffers },
{ "3DSTATE_INDEX_BUFFER", handle_3dstate_index_buffer },
+ { "3DSTATE_VS", decode_single_ksp },
+ { "3DSTATE_GS", decode_single_ksp },
+ { "3DSTATE_DS", decode_single_ksp },
+ { "3DSTATE_HS", decode_single_ksp },
+ { "3DSTATE_PS", decode_ps_kernels },
};
static inline uint64_t