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authorKenneth Graunke <[email protected]>2019-08-23 17:32:06 -0700
committerKenneth Graunke <[email protected]>2019-08-26 16:54:20 +0000
commit2e1be771e47adf1d06901283ffb8df0d83f28b3c (patch)
tree645b6b316d16e223d845065fbc295d1e526dca73 /src/intel/isl
parent1b090f065e0f39856ef4b228091f76241f1bbe2b (diff)
isl: Don't set UnormPathInColorPipe for integer surfaces.
This fixes dEQP-GLES3.functional.texture.specification subtests on iris: - texsubimage3d_depth.depth24_stencil8_2d_array - texsubimage3d_depth.depth32f_stencil8_2d_array - texsubimage3d_depth.depth_component32f_2d_array - texsubimage3d_depth.depth_component24_2d_array - texstorage2d.format.depth24_stencil8_2d - texstorage2d.format.depth32f_stencil8_2d - texstorage2d.format.depth_component24_2d - texstorage2d.format.depth_component32f_2d - texstorage3d.format.depth24_stencil8_2d_array - texstorage3d.format.depth32f_stencil8_2d_array - texstorage3d.format.depth_component24_2d_array - texstorage3d.format.depth_component32f_2d_array Here, something appears to be going wrong with having this bit set during blorp_copy operations for texture upload, which override the format to R8G8B8A8_UINT. AFAICT this bit should have no effect for integer surfaces, as it has to do with blending, and integer blending is not a thing. So it should be harmless to disable it. The Windows driver appears to be setting this bit universally, so I am unclear why we would need to. Perhaps they simply haven't run into this issue. Fixes: f741de236b5 ("isl: Enable Unorm Path in Color Pipe") Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/isl')
-rw-r--r--src/intel/isl/isl_surface_state.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index 9bef9bc0dee..c7d617fe911 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -455,7 +455,12 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
#endif
#if GEN_GEN >= 11
- s.EnableUnormPathInColorPipe = true;
+ /* We've seen dEQP failures when enabling this bit with UINT formats,
+ * which particularly affects blorp_copy() operations. It shouldn't
+ * have any effect on UINT textures anyway, so disable it for them.
+ */
+ s.EnableUnormPathInColorPipe =
+ !isl_format_has_int_channel(info->view->format);
#endif
s.CubeFaceEnablePositiveZ = 1;