diff options
author | Jason Ekstrand <[email protected]> | 2016-09-01 22:25:50 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-10-03 14:53:01 -0700 |
commit | c3bd7114113e959a185f7cdb8c884b4a10a199c8 (patch) | |
tree | af23d58df1ddac82f2088632257335c3465f7209 /src/intel/isl/isl_gen7.c | |
parent | 69d3bb99154285bb16e8ce0f5d5cefed0d395a15 (diff) |
intel/isl: Remove tiling checks from choose_msaa_layout
We already do those checks in filter_tiling. There's no good reason to
repeat them in choose_msaa_layout. If anything they should have been
asserts and not "return false" checks. Also, this check was causing us to
outright reject multisampled HiZ surfaces which wasn't intended.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel/isl/isl_gen7.c')
-rw-r--r-- | src/intel/isl/isl_gen7.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c index 022dd866a74..805b62badaf 100644 --- a/src/intel/isl/isl_gen7.c +++ b/src/intel/isl/isl_gen7.c @@ -249,9 +249,13 @@ gen6_filter_tiling(const struct isl_device *dev, * For multisample render targets, this field must be 1 (true). MSRTs * can only be tiled. * - * Multisample surfaces never require X tiling, and Y tiling generally - * performs better than X. So choose Y. (Unless it's stencil, then it - * must be W). + * From the Broadwell PRM >> Volume2d: Command Structures >> + * RENDER_SURFACE_STATE Tile Mode: + * + * If Number of Multisamples is not MULTISAMPLECOUNT_1, this field + * must be YMAJOR. + * + * As usual, though, stencil is special and requires W-tiling. */ *flags &= (ISL_TILING_ANY_Y_MASK | ISL_TILING_W_BIT); } |