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authorJason Ekstrand <[email protected]>2016-08-09 08:32:09 -0700
committerJason Ekstrand <[email protected]>2016-08-19 03:11:29 -0700
commit2a84e40dae887b63735a6775dae7626a281c09d3 (patch)
tree063fd3b95649970f23ba19b1c40ba1f23cfea11b /src/intel/genxml/gen6.xml
parent3f1022b029eb7b77b91c3737f1e5bb80a2b9e761 (diff)
genxml: Add a uint MOCS field to DEPTH_BUFFER packets
This is easier than dealing with structs all the time Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen6.xml')
-rw-r--r--src/intel/genxml/gen6.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/intel/genxml/gen6.xml b/src/intel/genxml/gen6.xml
index 06b441b7dbc..3fe737743af 100644
--- a/src/intel/genxml/gen6.xml
+++ b/src/intel/genxml/gen6.xml
@@ -958,6 +958,7 @@
<field name="Depth Coordinate Offset Y" start="176" end="191" type="int"/>
<field name="Depth Coordinate Offset X" start="160" end="175" type="int"/>
<field name="Depth Buffer Object Control State" start="219" end="223" type="MEMORY_OBJECT_CONTROL_STATE"/>
+ <field name="Depth Buffer MOCS" start="219" end="223" type="uint"/>
</instruction>
<instruction name="3DSTATE_DRAWING_RECTANGLE" bias="2" length="4">
@@ -1038,6 +1039,7 @@
<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="15"/>
<field name="DWord Length" start="0" end="7" type="uint" default="1"/>
<field name="Hierarchical Depth Buffer Object Control State" start="57" end="60" type="MEMORY_OBJECT_CONTROL_STATE"/>
+ <field name="Hierarchical Depth Buffer MOCS" start="57" end="60" type="uint"/>
<field name="Surface Pitch" start="32" end="48" type="uint"/>
<field name="Surface Base Address" start="64" end="95" type="address"/>
</instruction>