diff options
author | Jason Ekstrand <[email protected]> | 2016-11-12 10:46:02 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:09:03 -0800 |
commit | 1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch) | |
tree | 77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml/gen6.xml | |
parent | 23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff) |
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen6.xml')
-rw-r--r-- | src/intel/genxml/gen6.xml | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/intel/genxml/gen6.xml b/src/intel/genxml/gen6.xml index 60e403a6d34..2d19305b74c 100644 --- a/src/intel/genxml/gen6.xml +++ b/src/intel/genxml/gen6.xml @@ -1464,12 +1464,22 @@ <field name="Dispatch GRF Start Register For Constant/Setup Data [2]" start="128" end="134" type="uint"/> <field name="Maximum Number of Threads" start="185" end="191" type="uint"/> <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/> - <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/> + <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/> <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/> <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/> <field name="Thread Dispatch Enable" start="179" end="179" type="bool"/> - <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint"/> - <field name="Line Antialiasing Region Width" start="174" end="175" type="uint"/> + <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> + <field name="Line Antialiasing Region Width" start="174" end="175" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="Polygon Stipple Enable" start="173" end="173" type="bool"/> <field name="Line Stipple Enable" start="171" end="171" type="bool"/> <field name="oMask Present to RenderTarget" start="169" end="169" type="bool"/> |