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author | Jason Ekstrand <[email protected]> | 2020-01-16 17:59:43 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2020-01-30 18:45:52 -0600 |
commit | e1bdb127b6875df602bd736465d597725f326621 (patch) | |
tree | c7772845ab6bf4a787f05af3a07fcb7bf78efbe9 /src/intel/genxml/gen11.xml | |
parent | 9da9abf8a7a605cc9b79bd4240ff715b79ac774a (diff) |
anv,iris: Set 3DSTATE_SF::DerefBlockSize to per-poly on Gen12+
According to the BSpec, this should prevent hangs when using shaders
with large URB entries. A more precise fix can be done but it requires
re-arranging URB setup.
Cc: [email protected]
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Diffstat (limited to 'src/intel/genxml/gen11.xml')
0 files changed, 0 insertions, 0 deletions