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authorJason Ekstrand <[email protected]>2017-10-02 20:25:11 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit25f7453c9e6dc7c947b936bdac86680c332362bf (patch)
tree41050696699415b1c47035ee3ee6a7f8b1f6c31d /src/intel/compiler
parentc4c8cba7059bdfa6f9e3924d2b5d9e2633147e58 (diff)
intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must push the thread local ID so we decrement the amount of available push space by 1 and it's no longer even and 64-bit data can, in theory, span it. By marking those uniforms contiguous, we ensure that they never get split in half between push and pull constants. Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/intel/compiler')
-rw-r--r--src/intel/compiler/brw_fs.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 84792e88f62..68a47bac841 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -1968,7 +1968,7 @@ fs_visitor::assign_constant_locations()
/* For each uniform slot, a value of true indicates that the given slot and
* the next slot must remain contiguous. This is used to keep us from
- * splitting arrays apart.
+ * splitting arrays and 64-bit values apart.
*/
bool contiguous[uniforms];
memset(contiguous, 0, sizeof(contiguous));
@@ -2005,6 +2005,9 @@ fs_visitor::assign_constant_locations()
if (constant_nr >= 0 && constant_nr < (int) uniforms) {
int regs_read = inst->components_read(i) *
type_sz(inst->src[i].type) / 4;
+ assert(regs_read <= 2);
+ if (regs_read == 2)
+ contiguous[constant_nr] = true;
for (int j = 0; j < regs_read; j++) {
is_live[constant_nr + j] = true;
bitsize_access[constant_nr + j] =