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author | Matt Turner <[email protected]> | 2020-02-27 10:48:37 -0800 |
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committer | Marge Bot <[email protected]> | 2020-03-09 04:44:12 +0000 |
commit | e924181ea89e5e261f8aa24564c32ed22941e752 (patch) | |
tree | 10c678c05839069dba0925de0524cfd61e4ac73f /src/intel/compiler/brw_vue_map.c | |
parent | bb3e7b0fe34e02607e14c812b7aa5a7d67f047d0 (diff) |
intel/compiler: Discount NOPs from instruction counts
Scheduler changes can cause changes in the number of instructions due to
this workaround, so just don't include NOPs in the instruction counts to
prevent shader-db noise.
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4093>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4093>
Diffstat (limited to 'src/intel/compiler/brw_vue_map.c')
0 files changed, 0 insertions, 0 deletions