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authorMatt Turner <[email protected]>2020-02-27 10:48:37 -0800
committerMarge Bot <[email protected]>2020-03-09 04:44:12 +0000
commite924181ea89e5e261f8aa24564c32ed22941e752 (patch)
tree10c678c05839069dba0925de0524cfd61e4ac73f /src/intel/compiler/brw_vec4_cmod_propagation.cpp
parentbb3e7b0fe34e02607e14c812b7aa5a7d67f047d0 (diff)
intel/compiler: Discount NOPs from instruction counts
Scheduler changes can cause changes in the number of instructions due to this workaround, so just don't include NOPs in the instruction counts to prevent shader-db noise. Reviewed-by: Ian Romanick <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4093> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4093>
Diffstat (limited to 'src/intel/compiler/brw_vec4_cmod_propagation.cpp')
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