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author | Anuj Phogat <[email protected]> | 2017-04-27 10:35:05 -0700 |
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committer | Anuj Phogat <[email protected]> | 2017-06-09 16:02:59 -0700 |
commit | b76659997ebb08e69430bfd5eafbe2af5d494a8f (patch) | |
tree | f85b4044e1f7a35354c7ff93e1bbd9b75598745a /src/intel/compiler/brw_shader.cpp | |
parent | 640f5d39570daee08ad56a445fa4cd6c97ca50c8 (diff) |
i965/cnl: Don't resolve single sampled color rb in case of sRGB formats
As sRGB now supports lossless compression, we also need to stop resolving
single sampled color render buffers for sRGB formats in Gen 10.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
0 files changed, 0 insertions, 0 deletions