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authorAnuj Phogat <[email protected]>2017-04-27 10:35:05 -0700
committerAnuj Phogat <[email protected]>2017-06-09 16:02:59 -0700
commitb76659997ebb08e69430bfd5eafbe2af5d494a8f (patch)
treef85b4044e1f7a35354c7ff93e1bbd9b75598745a /src/intel/compiler/brw_shader.cpp
parent640f5d39570daee08ad56a445fa4cd6c97ca50c8 (diff)
i965/cnl: Don't resolve single sampled color rb in case of sRGB formats
As sRGB now supports lossless compression, we also need to stop resolving single sampled color render buffers for sRGB formats in Gen 10. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
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