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author | Eric Anholt <[email protected]> | 2020-04-15 12:07:16 -0700 |
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committer | Marge Bot <[email protected]> | 2020-05-01 16:26:32 +0000 |
commit | 8f01fa1fb3bbb94648ab3955860933aefbcb191a (patch) | |
tree | 752c868b1d5aad9244c5b5ff3fd20c4e1be042fc /src/intel/compiler/brw_shader.cpp | |
parent | 812c55b07960918db8bb047031c214f77ab1a37f (diff) |
freedreno/ir3: Set the FS .msaa flag to true during precompiles.
If you're going out of your way to do per-sample interpolation, you are
almost surely going to be doing so to an MSAA framebuffer. Should reduce
recompiles with MSAA enabled.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
0 files changed, 0 insertions, 0 deletions