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author | Jason Ekstrand <[email protected]> | 2017-05-05 14:31:41 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-05-09 15:08:07 -0700 |
commit | 037ce253b17e9133bec166283c4764d42915e05f (patch) | |
tree | a0b6ff63e184cd923ce08876f87bea5b82f91053 /src/intel/compiler/brw_nir_opt_peephole_ffma.c | |
parent | 2e9916ea0410385534dc3ff45cd476143a4e2041 (diff) |
i965/vec4: Delete the system value infastructure
The only thing still using it is INVOCATION_ID for geometry shaders.
That's easily enough inlined into the nir_intrinsic_load_invocation_id
handling code.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir_opt_peephole_ffma.c')
0 files changed, 0 insertions, 0 deletions