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authorJason Ekstrand <[email protected]>2017-04-28 01:22:39 -0700
committerJason Ekstrand <[email protected]>2018-03-07 12:13:47 -0800
commit03c07ac5480886ef5f5bd4cff4a7b6d20e142bc9 (patch)
tree154371fbe23ace95aed69e4b87c425ae17e7933c /src/intel/compiler/brw_compiler.h
parent8b4a5e641bc3cb9cf0cfe7d0487926127fc25de7 (diff)
anv: Add support for SPIR-V 1.3 subgroup operations
This requires us to bump the subgroup size to 32 for all shader stages because Vulkan requires that to be a physical device query. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_compiler.h')
-rw-r--r--src/intel/compiler/brw_compiler.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index d8287dca69a..0e27c898203 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -113,6 +113,14 @@ struct brw_compiler {
bool supports_pull_constants;
};
+/**
+ * We use a constant subgroup size of 32. It really only needs to be a
+ * maximum and, since we do SIMD32 for compute shaders in some cases, it
+ * needs to be at least 32. SIMD8 and SIMD16 shaders will still claim a
+ * subgroup size of 32 but will act as if 16 or 24 of those channels are
+ * disabled.
+ */
+#define BRW_SUBGROUP_SIZE 32
/**
* Program key structures.