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authorRafael Antognolli <[email protected]>2017-05-02 09:20:02 -0700
committerKenneth Graunke <[email protected]>2017-05-03 16:55:58 -0700
commit8fa8abef4b9be450ad4e6a0057d9c27035cc6f13 (patch)
tree39ac94a9cd64701debd53d912cd132c7ea30a1c7 /src/intel/compiler/brw_compiler.h
parenta66743ce8d3f919d737a51b677a5988728131c43 (diff)
i965: Move enums to brw_compiler.h.
These enums live inside struct brw_wm_prog_data, so it makes sense to keep them in the same header. It also allows to use them without including brw_eu_defines.h. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_compiler.h')
-rw-r--r--src/intel/compiler/brw_compiler.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index 922841381f2..b5b1ee946a8 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -458,6 +458,27 @@ brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
}
+enum brw_barycentric_mode {
+ BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
+ BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
+ BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
+ BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
+ BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
+ BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
+ BRW_BARYCENTRIC_MODE_COUNT = 6
+};
+#define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
+ ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
+ (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
+ (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
+
+enum brw_pixel_shader_computed_depth_mode {
+ BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
+ BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
+ BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
+ BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
+};
+
/* Data about a particular attempt to compile a program. Note that
* there can be many of these, each in a different GL state
* corresponding to a different brw_wm_prog_key struct, with different