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authorJason Ekstrand <[email protected]>2018-07-23 08:02:46 -0700
committerJason Ekstrand <[email protected]>2018-08-11 10:58:12 -0500
commita9f7bcfdf90d8302e9ed27601b2b7001b9940740 (patch)
tree5ff09495bf69e5b354ed98c897629f908fec3fde /src/intel/blorp/blorp_blit.c
parent8a8713888504804aad774d8624444a59c43f5ca7 (diff)
intel: Switch the order of the 2x MSAA sample positions
The Vulkan 1.1.82 spec flipped the order to better match D3D. Cc: [email protected] Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp_blit.c')
-rw-r--r--src/intel/blorp/blorp_blit.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index c85ec8543a9..e811cb0be37 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -776,6 +776,14 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
* grid of samples with in a pixel. Sample number layout shows the
* rectangular grid of samples roughly corresponding to the real sample
* locations with in a pixel.
+ *
+ * In the case of 2x MSAA, the layout of sample indices is reversed from
+ * the layout of sample numbers:
+ *
+ * sample index layout : --------- sample number layout : ---------
+ * | 0 | 1 | | 1 | 0 |
+ * --------- ---------
+ *
* In case of 4x MSAA, layout of sample indices matches the layout of
* sample numbers:
* ---------
@@ -819,7 +827,9 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
key->x_scale * key->y_scale));
sample = nir_f2i32(b, sample);
- if (tex_samples == 8) {
+ if (tex_samples == 2) {
+ sample = nir_isub(b, nir_imm_int(b, 1), sample);
+ } else if (tex_samples == 8) {
sample = nir_iand(b, nir_ishr(b, nir_imm_int(b, 0x64210573),
nir_ishl(b, sample, nir_imm_int(b, 2))),
nir_imm_int(b, 0xf));