diff options
author | Jason Ekstrand <[email protected]> | 2018-07-23 08:02:46 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-08-11 10:58:12 -0500 |
commit | a9f7bcfdf90d8302e9ed27601b2b7001b9940740 (patch) | |
tree | 5ff09495bf69e5b354ed98c897629f908fec3fde /src/intel/blorp/blorp_blit.c | |
parent | 8a8713888504804aad774d8624444a59c43f5ca7 (diff) |
intel: Switch the order of the 2x MSAA sample positions
The Vulkan 1.1.82 spec flipped the order to better match D3D.
Cc: [email protected]
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp_blit.c')
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index c85ec8543a9..e811cb0be37 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -776,6 +776,14 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos, * grid of samples with in a pixel. Sample number layout shows the * rectangular grid of samples roughly corresponding to the real sample * locations with in a pixel. + * + * In the case of 2x MSAA, the layout of sample indices is reversed from + * the layout of sample numbers: + * + * sample index layout : --------- sample number layout : --------- + * | 0 | 1 | | 1 | 0 | + * --------- --------- + * * In case of 4x MSAA, layout of sample indices matches the layout of * sample numbers: * --------- @@ -819,7 +827,9 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos, key->x_scale * key->y_scale)); sample = nir_f2i32(b, sample); - if (tex_samples == 8) { + if (tex_samples == 2) { + sample = nir_isub(b, nir_imm_int(b, 1), sample); + } else if (tex_samples == 8) { sample = nir_iand(b, nir_ishr(b, nir_imm_int(b, 0x64210573), nir_ishl(b, sample, nir_imm_int(b, 2))), nir_imm_int(b, 0xf)); |