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author | Axel Davy <[email protected]> | 2018-09-23 16:18:55 +0200 |
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committer | Axel Davy <[email protected]> | 2018-09-25 22:05:24 +0200 |
commit | 0d495bec25bd7584de4e988c2b4528c1996bc1d0 (patch) | |
tree | 4a01e51b99e0d7305d1523fd5bfddf90cfa6bbfd /src/intel/blorp/blorp_blit.c | |
parent | 46814e771a8eabc427e7d5bbaa8d5cb4ca57ee03 (diff) |
radeonsi: NaN should pass kill_if
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=105333
Fixes: https://github.com/iXit/Mesa-3D/issues/314
For this application, NaN is passed to KILL_IF and is expected to
pass.
v2: Explain in the code why UGE is used.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
CC: <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp_blit.c')
0 files changed, 0 insertions, 0 deletions