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authorJason Ekstrand <[email protected]>2016-10-21 13:10:52 -0700
committerJason Ekstrand <[email protected]>2016-11-16 10:11:29 -0800
commitf7f768d19506dc9e480531ce41d03dba9b4fc792 (patch)
treee6cc92d16e46529d0c38b3d675bc833c2bfac9bc /src/intel/blorp/blorp.c
parent768c8dd71894fb3f57a758814946d745a426d7e5 (diff)
intel/blorp: Add support for vertex shaders
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp.c')
-rw-r--r--src/intel/blorp/blorp.c31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 5952a117eb5..08ce97d9e5d 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -190,6 +190,37 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
return program;
}
+const unsigned *
+blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
+ struct brw_vs_prog_data *vs_prog_data,
+ unsigned *program_size)
+{
+ const struct brw_compiler *compiler = blorp->compiler;
+
+ nir->options =
+ compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
+
+ nir = brw_preprocess_nir(compiler, nir);
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+
+ vs_prog_data->inputs_read = nir->info->inputs_read;
+
+ brw_compute_vue_map(compiler->devinfo,
+ &vs_prog_data->base.vue_map,
+ nir->info->outputs_written,
+ nir->info->separate_shader);
+
+ struct brw_vs_prog_key vs_key = { 0, };
+
+ const unsigned *program =
+ brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
+ &vs_key, vs_prog_data, nir,
+ NULL, false, -1, program_size, NULL);
+
+ return program;
+}
+
void
blorp_gen6_hiz_op(struct blorp_batch *batch,
struct blorp_surf *surf, unsigned level, unsigned layer,