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author | Illia Iorin <[email protected]> | 2019-02-28 12:33:50 +0200 |
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committer | Timothy Arceri <[email protected]> | 2019-04-05 11:28:10 +1100 |
commit | a113a42e7369a4e43a1db1c9a7a35a3f7175615e (patch) | |
tree | a52e4b3fba7fe49a9550d53fdfd397f73e067107 /src/imgui/imgui.h | |
parent | a7d40a13ec39df5c1e18c2afaf70988958c11933 (diff) |
mesa/main: Fix multisample texture initialize
Sampler of Multisample textures wasn't initialized correct. So when
texture object created as multisample its sampler is initialized in a
individual case. We change the initial state of TEXTURE_MIN_FILTER and
TEXTURE_MAG_FILTER to NEAREST.
These changes are approved by KhronosGroup.
https://github.com/KhronosGroup/OpenGL-API/issues/45
Signed-off-by: Sergii Romantsov <[email protected]>
Signed-off-by: Illia Iorin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
Diffstat (limited to 'src/imgui/imgui.h')
0 files changed, 0 insertions, 0 deletions