aboutsummaryrefslogtreecommitdiffstats
path: root/src/hgl
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2019-05-08 13:34:04 -0500
committerJason Ekstrand <[email protected]>2019-05-14 12:30:22 -0500
commite99081e76d4a0bba51ddaf87bc8cfb382cb4a448 (patch)
tree85f1d766d9e543a274bd2717f49e731addb2002f /src/hgl
parent147665d0a2e09f7095b544b22326d473edfca492 (diff)
intel/fs/ra: Spill without destroying the interference graph
Instead of re-building the interference graph every time we spill, we modify it in place so we can avoid recalculating liveness and the whole O(n^2) interference graph building process. We make a simplifying assumption in order to do so which is that all spill/fill temporary registers live for the entire duration of the instruction around which we're spilling. This isn't quite true because a spill into the source of an instruction doesn't need to interfere with its destination, for instance. Not re-calculating liveness also means that we aren't adjusting spill costs based on the new liveness. The combination of these things results in a bit of churn in spilling. It takes a large cut out of the run-time of shader-db on my laptop. Shader-db results on Kaby Lake: total instructions in shared programs: 15311224 -> 15311360 (<.01%) instructions in affected programs: 77027 -> 77163 (0.18%) helped: 11 HURT: 18 total cycles in shared programs: 355544739 -> 355830749 (0.08%) cycles in affected programs: 203273745 -> 203559755 (0.14%) helped: 234 HURT: 190 total spills in shared programs: 12049 -> 12042 (-0.06%) spills in affected programs: 2465 -> 2458 (-0.28%) helped: 9 HURT: 16 total fills in shared programs: 25112 -> 25165 (0.21%) fills in affected programs: 6819 -> 6872 (0.78%) helped: 11 HURT: 16 Total CPU time (seconds): 2469.68 -> 2360.22 (-4.43%) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/hgl')
0 files changed, 0 insertions, 0 deletions