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author | Ilia Mirkin <[email protected]> | 2015-12-10 18:19:44 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2015-12-12 18:10:16 -0500 |
commit | 7752bbc44e78e982de3cd4c34862adc38a338234 (patch) | |
tree | 4f7f209919b20bd39b21b5676225f8f6ded788c0 /src/hgl | |
parent | d35695096de2358aef40452b5e3304a02534f7db (diff) |
gk104/ir: simplify and fool-proof texbar algorithm
With the current algorithm, we only look at tex uses. However there's a
write-after-write hazard where we might decide to, on some path, not use
a texture's output at all, but instead to write a different value to
that register. However without the barrier, the texture might complete
later and overwrite that value.
This fixes Unreal Elemental demo on GK110/GK208, flightgear on GK10x,
and likely other random-looking failures.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.1" <[email protected]>
Diffstat (limited to 'src/hgl')
0 files changed, 0 insertions, 0 deletions