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authorRob Clark <[email protected]>2020-06-05 18:25:50 -0700
committerMarge Bot <[email protected]>2020-06-16 02:48:18 +0000
commit28a14787c07b0046d2789bb6bd483f8ff2e4317c (patch)
tree3abeb00cfc481b62373dff432b7508f137600a80 /src/hgl
parentfce02f4020ae1a48ce02201df2895b9477ea22d2 (diff)
freedreno/ir3: don't rely on intr->num_components
It is better to use `nir_intrinsic_dest_components()` which also handles the case of intrinsics with a fixed number of dest components. Somehow this starts showing up with a nir_serialize round-trip with shader-cache. But we really shouldn't have been relying on `intr->num_components` directly. Signed-off-by: Rob Clark <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
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