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author | Kenneth Graunke <[email protected]> | 2014-05-09 14:45:57 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-05-09 20:08:38 -0700 |
commit | 155f98d49fdc2f46c760f8214327b3804ee60079 (patch) | |
tree | 5e435a80199cacae9cad557c2cec5b36a8b15b3e /src/hgl/GLRendererRoster.h | |
parent | a3e78bab7fdc906bf2f4850094885b59ca3c6d08 (diff) |
Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."
This reverts commit e6967270c75a5b669152127bb7a746d55f4407a6.
Chris Forbes pointed out that this is broken for texture views which
restrict the number of slices. He committed a better fix which makes
this unnecessary.
Cc: "10.2" <[email protected]>
Diffstat (limited to 'src/hgl/GLRendererRoster.h')
0 files changed, 0 insertions, 0 deletions