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authorAdam Jackson <[email protected]>2018-08-07 16:55:37 -0400
committerAdam Jackson <[email protected]>2018-11-07 12:38:05 -0500
commit16f1023037908a683c62521af4d44e28023f2630 (patch)
tree012bb55162844f2e7cffdb9c641754144e57120c /src/hgl/GLRenderer.cpp
parentf7fae7f64e126d0a92bc1f5f875164f77232364d (diff)
glx: Demand success from CreateContext requests (v2)
GLXCreate{,New}Context, like most X resource creation requests, does not emit a reply and therefore is emitted into the X stream asynchronously. However, unlike most resource creation requests, the GLXContext we return is a handle to library state instead of an XID. So if context creation fails for any reason - say, the server doesn't support indirect contexts - then we will fail in strange places for strange reasons. We could make every GLX entrypoint robust against half-created contexts, or we could just verify that context creation worked. Reuse the __glXIsDirect code to do this, as a cheap way of verifying that the XID is real. glXCreateContextAttribsARB solves this by using the _checked version of the xcb command, so effectively this change makes the classic context creation paths as robust as CreateContextAttribs. v2: Better use of Bool, check that error != NULL first (Olivier Fourdan) Signed-off-by: Adam Jackson <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
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