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author | Ben Skeggs <[email protected]> | 2007-01-21 09:31:00 +1100 |
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committer | Ben Skeggs <[email protected]> | 2007-01-21 09:31:00 +1100 |
commit | 029b81742ad474245e18e0b629d669afe588111c (patch) | |
tree | 2c3ec5dcd93234665077d2af024e6f392e249892 /src/glx | |
parent | ee3d0617f923cd4bcc8bfdc1ce878648480c2679 (diff) |
nouveau: kill off shader pass1.
It sucks, and we have someone who can do a much better job than I can starting
work on it soon. alloc_temp/free_temp is left in pass2 to workaround fragprog
temps/outputs overlapping, but this all belongs in the optimiser.
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions