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authorPaul Berry <[email protected]>2012-06-16 11:32:04 -0700
committerPaul Berry <[email protected]>2012-06-20 11:28:09 -0700
commitcde6544ad7cbc0f4567d294e4d2ac4214199c6ec (patch)
tree5a1a492d5500c7591699e83639652d9d0422ba36 /src/glx/tests/clientinfo_unittest.cpp
parent3b0279a69392a8fcc81ad462ca5623ec2a73f890 (diff)
i965/msaa: Only do multisample rasterization if GL_MULTISAMPLE enabled.
From the GL 3.0 spec (p.116): "Multisample rasterization is enabled or disabled by calling Enable or Disable with the symbolic constant MULTISAMPLE." Elsewhere in the spec, where multisample rasterization is described (sections 3.4.3, 3.5.4, and 3.6.6), the following text is consistently used: "If MULTISAMPLE is enabled, and the value of SAMPLE_BUFFERS is one, then..." So, in other words, disabling GL_MULTISAMPLE should prevent multisample rasterization from occurring, even if the draw framebuffer is multisampled. This patch implements that behaviour by setting the WM and SF stage's "multisample rasterization mode" to MSRAST_ON_PATTERN only when the draw framebuffer is multisampled *and* GL_MULTISAMPLE is enabled. Fixes piglit test spec/EXT_framebuffer_multisample/enable-flag. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/tests/clientinfo_unittest.cpp')
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