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authorLionel Landwerlin <[email protected]>2017-01-26 16:57:25 +0000
committerEmil Velikov <[email protected]>2017-02-03 11:08:55 +0000
commit939c0c82e50e2f73f2d5ea0ac5af3d5e5cb36a93 (patch)
tree45395f2a01ddee00ff0d8148bb938c1d91902441 /src/glx/glxhash.h
parent7c663b1d5efe8c8861fb0b137d40e141c2bc3589 (diff)
spirv: handle OpUndef as part of the variable parsing pass
Looking at the following bit of SPIRV shader : ... %zero = OpConstant %i32 0 %ivec3_0 = OpConstantComposite %ivec3 %zero %zero %zero %vec3_undef = OpUndef %ivec3 %sc_0 = OpSpecConstant %i32 0 %sc_1 = OpSpecConstant %i32 0 %sc_2 = OpSpecConstant %i32 0 ... Our compiler currently stops parsing variables & types on the OpUndef and switches to instructions, leaving the following sc_[0-2] variables untreated. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: "17.0 13.0" <[email protected]> (cherry picked from commit df7063cba35ea273827ba60f643596cd80539458)
Diffstat (limited to 'src/glx/glxhash.h')
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