diff options
author | Jordan Justen <[email protected]> | 2016-02-21 20:55:09 -0800 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2016-03-08 14:27:18 -0800 |
commit | e1d54b1ba5a9d579020fab058bb065866bc35554 (patch) | |
tree | e5088162e061f0b92983751d25d3031622118a36 /src/glx/glx_query.c | |
parent | 91630d7453ce39680366b15428b5ab238ae50026 (diff) |
i965/fs: Allow spilling for SIMD16 compute shaders
For fragment shaders, we can always use a SIMD8 program. Therefore, if
we detect spilling with a SIMD16 program, then it is better to skip
generating a SIMD16 program to only rely on a SIMD8 program.
Unfortunately, this doesn't work for compute shaders. For a compute
shader, we may be required to use SIMD16 if the local workgroup size
is bigger than a certain size. For example, on gen7, if the local
workgroup size is larger than 512, then a SIMD16 program is required.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93840
Signed-off-by: Jordan Justen <[email protected]>
Cc: "11.2" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glx/glx_query.c')
0 files changed, 0 insertions, 0 deletions