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author | Timothy Arceri <[email protected]> | 2016-06-10 15:12:34 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-12 21:56:32 +1000 |
commit | 30df78236c14ca9470fd591a0978625490c010b2 (patch) | |
tree | ccb1814c58859305dc9c8b23530b8f84774ebd0a /src/glx/glx_pbuffer.c | |
parent | ad3def919e8bdb4f01db0f06d54961175a1910c4 (diff) |
glsl: fix component overlap validation for doubles
This change makes sure to remove arrays when checking if type
is a double.
The check for the end of the first slot of a multi-slot double
is also fixed by bumping the check to 4 rather than 3.
Previously we were we not reserving the last component.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/glx_pbuffer.c')
0 files changed, 0 insertions, 0 deletions