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authorKristian Høgsberg <[email protected]>2010-07-28 09:08:32 -0400
committerKristian Høgsberg <[email protected]>2010-07-28 16:41:59 -0400
commit38765fe4c2ba96e642510eaed0c2f8c44f0c2b1d (patch)
tree1e98e8164cacaf7520af46bc97f47664680acbe4 /src/glx/glcontextmodes.h
parentdb011c8141d7b01b67f2ded4e634657b92ed707a (diff)
glx: Stop using glcore.h and glxint.h in glx
We'd like to get rid of these header files.
Diffstat (limited to 'src/glx/glcontextmodes.h')
-rw-r--r--src/glx/glcontextmodes.h92
1 files changed, 89 insertions, 3 deletions
diff --git a/src/glx/glcontextmodes.h b/src/glx/glcontextmodes.h
index ecf0280cba3..7e6590624bf 100644
--- a/src/glx/glcontextmodes.h
+++ b/src/glx/glcontextmodes.h
@@ -30,12 +30,98 @@
#ifndef GLCONTEXTMODES_H
#define GLCONTEXTMODES_H
-#include "GL/internal/glcore.h"
+typedef struct __GLcontextModesRec {
+ struct __GLcontextModesRec * next;
+
+ GLboolean rgbMode;
+ GLboolean floatMode;
+ GLboolean colorIndexMode;
+ GLuint doubleBufferMode;
+ GLuint stereoMode;
+
+ GLboolean haveAccumBuffer;
+ GLboolean haveDepthBuffer;
+ GLboolean haveStencilBuffer;
+
+ GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
+ GLuint redMask, greenMask, blueMask, alphaMask;
+ GLint rgbBits; /* total bits for rgb */
+ GLint indexBits; /* total bits for colorindex */
+
+ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+
+ GLint numAuxBuffers;
+
+ GLint level;
+
+ GLint pixmapMode;
+
+ /* GLX */
+ GLint visualID;
+ GLint visualType; /**< One of the GLX X visual types. (i.e.,
+ * \c GLX_TRUE_COLOR, etc.)
+ */
+
+ /* EXT_visual_rating / GLX 1.2 */
+ GLint visualRating;
+
+ /* EXT_visual_info / GLX 1.2 */
+ GLint transparentPixel;
+ /* colors are floats scaled to ints */
+ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
+ GLint transparentIndex;
+
+ /* ARB_multisample / SGIS_multisample */
+ GLint sampleBuffers;
+ GLint samples;
+
+ /* SGIX_fbconfig / GLX 1.3 */
+ GLint drawableType;
+ GLint renderType;
+ GLint xRenderable;
+ GLint fbconfigID;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+ GLint maxPbufferWidth;
+ GLint maxPbufferHeight;
+ GLint maxPbufferPixels;
+ GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
+ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
+
+ /* SGIX_visual_select_group */
+ GLint visualSelectGroup;
+
+ /* OML_swap_method */
+ GLint swapMethod;
+
+ GLint screen;
+
+ /* EXT_texture_from_pixmap */
+ GLint bindToTextureRgb;
+ GLint bindToTextureRgba;
+ GLint bindToMipmapTexture;
+ GLint bindToTextureTargets;
+ GLint yInverted;
+} __GLcontextModes;
+
+#define __GLX_MIN_CONFIG_PROPS 18
+#define __GLX_MAX_CONFIG_PROPS 500
+#define __GLX_EXT_CONFIG_PROPS 10
+
+/*
+** Since we send all non-core visual properties as token, value pairs,
+** we require 2 words across the wire. In order to maintain backwards
+** compatibility, we need to send the total number of words that the
+** VisualConfigs are sent back in so old libraries can simply "ignore"
+** the new properties.
+*/
+#define __GLX_TOTAL_CONFIG \
+ (__GLX_MIN_CONFIG_PROPS + 2 * __GLX_EXT_CONFIG_PROPS)
extern GLint _gl_convert_from_x_visual_type(int visualType);
extern GLint _gl_convert_to_x_visual_type(int visualType);
-extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode,
- const __GLXvisualConfig * config);
extern int _gl_get_context_mode_data(const __GLcontextModes * mode,
int attribute, int *value_return);