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author | Erico Nunes <[email protected]> | 2019-08-10 22:46:02 +0200 |
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committer | Erico Nunes <[email protected]> | 2019-08-25 18:29:12 +0000 |
commit | 4379dcc12d36bf9993a06c628c9426d4f54ba58d (patch) | |
tree | 8ee6aa4cb90171e282af65943415e79a42dc2811 /src/glx/drisw_priv.h | |
parent | 2a8a81d10982b98868ef6cfab69693d0b70f091e (diff) |
lima/ppir: enable vectorize optimization
pp has vector units and some operations can be optimized when bundled
together.
Benchmarking this with piglit shaders shows that the instruction count
can be greatly reduced on many examples with vectorize.
Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
Diffstat (limited to 'src/glx/drisw_priv.h')
0 files changed, 0 insertions, 0 deletions