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authorErico Nunes <[email protected]>2019-08-10 22:46:02 +0200
committerErico Nunes <[email protected]>2019-08-25 18:29:12 +0000
commit4379dcc12d36bf9993a06c628c9426d4f54ba58d (patch)
tree8ee6aa4cb90171e282af65943415e79a42dc2811 /src/glx/drisw_priv.h
parent2a8a81d10982b98868ef6cfab69693d0b70f091e (diff)
lima/ppir: enable vectorize optimization
pp has vector units and some operations can be optimized when bundled together. Benchmarking this with piglit shaders shows that the instruction count can be greatly reduced on many examples with vectorize. Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Qiang Yu <[email protected]>
Diffstat (limited to 'src/glx/drisw_priv.h')
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