diff options
author | Karl Schultz <[email protected]> | 2001-09-18 16:39:38 +0000 |
---|---|---|
committer | Karl Schultz <[email protected]> | 2001-09-18 16:39:38 +0000 |
commit | b14dcea4184f5b0a283e5a0d05ce203c9feee759 (patch) | |
tree | 09f91aca3217a1a879d666607d1d292b1a82b141 /src/glut/glx | |
parent | 94a6ec8f0c8a25aeeb5880e2285ae6042cfb99db (diff) |
remove carriage return chars
Diffstat (limited to 'src/glut/glx')
-rw-r--r-- | src/glut/glx/Makefile.win | 200 | ||||
-rw-r--r-- | src/glut/glx/glut.def | 10 | ||||
-rw-r--r-- | src/glut/glx/win32_x11.h | 652 |
3 files changed, 431 insertions, 431 deletions
diff --git a/src/glut/glx/Makefile.win b/src/glut/glx/Makefile.win index c3f9614099a..2823a009006 100644 --- a/src/glut/glx/Makefile.win +++ b/src/glut/glx/Makefile.win @@ -1,100 +1,100 @@ -# Makefile for Win32
-
-!include <win32.mak>
-
-TOP = ..
-
-# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
-
-SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
-
-all : glutdll
-
-!include "$(TOP)/mesawin32.mak"
-
-glutdll : $(GLUTDLL)
-
-!IFDEF NODEBUG
-OPTIMIZE_CFLAGS = -DNDEBUG
-!ENDIF
-
-CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
-LFLAGS = $(dlllflags) $(LFLAGS)
-
-OBJS = $(SRCS:.c=.obj)
-MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
-MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
-SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
-
-glut32.dll : $(OBJS) glut.def
- $(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
- @echo "copying GLUT dynamic link library to lib directory..."
- -copy $(GLUTDLL) ..\lib
- @echo "copying GLUT import library to lib directory..."
- -copy $(GLUTLIB) ..\lib
-
-glut.dll : $(OBJS) glut.def
- $(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
-
-install : $(GLUTDLL)
- @echo "copying GLUT dynamic link library to system directory..."
- -copy $(GLUTDLL) $(DLLINSTALL)
- @echo "copying GLUT header file to include directory..."
- -copy ..\include\GL\glut.h $(INCLUDEINSTALL)
- @echo "copying GLUT import library to library directory..."
- -copy $(GLUTLIB) $(LIBINSTALL)
-
-.c.obj :
- $(cc) $(CFLAGS) -I . $*.c
-
-# explicit object dependencies for all source files
-
-win32_glx.obj: win32_glx.c win32_glx.h
-win32_x11.obj: win32_x11.c win32_x11.h
-win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
-win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
-win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
-
-glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
-glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
-glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-
-glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
-glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-
+# Makefile for Win32 + +!include <win32.mak> + +TOP = .. + +# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT + +SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c + +all : glutdll + +!include "$(TOP)/mesawin32.mak" + +glutdll : $(GLUTDLL) + +!IFDEF NODEBUG +OPTIMIZE_CFLAGS = -DNDEBUG +!ENDIF + +CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32 +LFLAGS = $(dlllflags) $(LFLAGS) + +OBJS = $(SRCS:.c=.obj) +MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll) +MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll) +SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll) + +glut32.dll : $(OBJS) glut.def + $(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS) + @echo "copying GLUT dynamic link library to lib directory..." + -copy $(GLUTDLL) ..\lib + @echo "copying GLUT import library to lib directory..." + -copy $(GLUTLIB) ..\lib + +glut.dll : $(OBJS) glut.def + $(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS) + +install : $(GLUTDLL) + @echo "copying GLUT dynamic link library to system directory..." + -copy $(GLUTDLL) $(DLLINSTALL) + @echo "copying GLUT header file to include directory..." + -copy ..\include\GL\glut.h $(INCLUDEINSTALL) + @echo "copying GLUT import library to library directory..." + -copy $(GLUTLIB) $(LIBINSTALL) + +.c.obj : + $(cc) $(CFLAGS) -I . $*.c + +# explicit object dependencies for all source files + +win32_glx.obj: win32_glx.c win32_glx.h +win32_x11.obj: win32_x11.c win32_x11.h +win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h +win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h +win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h + +glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h +glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h +glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h + +glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h +glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h + diff --git a/src/glut/glx/glut.def b/src/glut/glx/glut.def index 94da6ab852e..d7d0240fca0 100644 --- a/src/glut/glx/glut.def +++ b/src/glut/glx/glut.def @@ -1,9 +1,9 @@ DESCRIPTION 'OpenGL Utility Toolkit for Win32' -
-VERSION 3.7
-
+ +VERSION 3.7 + EXPORTS -
+ glutAddMenuEntry glutAddSubMenu glutAttachMenu @@ -123,4 +123,4 @@ EXPORTS glutWireTorus ; __glutSetFCB ; __glutGetFCB -
+ diff --git a/src/glut/glx/win32_x11.h b/src/glut/glx/win32_x11.h index 70de9060919..1d8d048b2e0 100644 --- a/src/glut/glx/win32_x11.h +++ b/src/glut/glx/win32_x11.h @@ -1,326 +1,326 @@ -#ifndef __win32_x11_h__
-#define __win32_x11_h__
-
-/* Copyright (c) Nate Robins, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <windows.h>
-
-/* These definitions are missing from windows.h */
-WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
-WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
-WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
-WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
-
-/* Type definitions (conversions) */
-typedef int Visual; /* Win32 equivalent of X11 type */
-typedef HWND Window;
-typedef HPALETTE Colormap;
-typedef PIXELFORMATDESCRIPTOR XVisualInfo;
-typedef BOOL Bool;
-typedef MSG XEvent;
-typedef HDC Display;
-typedef HCURSOR Cursor;
-
-typedef int Atom; /* dummies */
-typedef int XDevice;
-typedef int Status;
-
-#define True TRUE /* Win32 equivalents of X11 booleans */
-#define False FALSE
-
-#define None 0L /* universal null resource or null atom */
-
-/* Input Event Masks. Used as event-mask window attribute and as arguments
- to Grab requests. Not to be confused with event names. */
-
-#define NoEventMask 0L
-#define KeyPressMask (1L<<0)
-#define KeyReleaseMask (1L<<1)
-#define ButtonPressMask (1L<<2)
-#define ButtonReleaseMask (1L<<3)
-#define EnterWindowMask (1L<<4)
-#define LeaveWindowMask (1L<<5)
-#define PointerMotionMask (1L<<6)
-#define PointerMotionHintMask (1L<<7)
-#define Button1MotionMask (1L<<8)
-#define Button2MotionMask (1L<<9)
-#define Button3MotionMask (1L<<10)
-#define Button4MotionMask (1L<<11)
-#define Button5MotionMask (1L<<12)
-#define ButtonMotionMask (1L<<13)
-#define KeymapStateMask (1L<<14)
-#define ExposureMask (1L<<15)
-#define VisibilityChangeMask (1L<<16)
-#define StructureNotifyMask (1L<<17)
-#define ResizeRedirectMask (1L<<18)
-#define SubstructureNotifyMask (1L<<19)
-#define SubstructureRedirectMask (1L<<20)
-#define FocusChangeMask (1L<<21)
-#define PropertyChangeMask (1L<<22)
-#define ColormapChangeMask (1L<<23)
-#define OwnerGrabButtonMask (1L<<24)
-
-/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
- QueryPointer, state in various key-, mouse-, and button-related
- events. */
-
-#define ShiftMask (1<<0)
-#define LockMask (1<<1)
-#define ControlMask (1<<2)
-#define Mod1Mask (1<<3)
-#define Mod2Mask (1<<4)
-#define Mod3Mask (1<<5)
-#define Mod4Mask (1<<6)
-#define Mod5Mask (1<<7)
-
-/* Window classes used by CreateWindow */
-/* Note that CopyFromParent is already defined as 0 above */
-
-#define InputOutput 1
-#define InputOnly 2
-
-/* Window attributes for CreateWindow and ChangeWindowAttributes */
-
-#define CWBackPixmap (1L<<0)
-#define CWBackPixel (1L<<1)
-#define CWBorderPixmap (1L<<2)
-#define CWBorderPixel (1L<<3)
-#define CWBitGravity (1L<<4)
-#define CWWinGravity (1L<<5)
-#define CWBackingStore (1L<<6)
-#define CWBackingPlanes (1L<<7)
-#define CWBackingPixel (1L<<8)
-#define CWOverrideRedirect (1L<<9)
-#define CWSaveUnder (1L<<10)
-#define CWEventMask (1L<<11)
-#define CWDontPropagate (1L<<12)
-#define CWColormap (1L<<13)
-#define CWCursor (1L<<14)
-
-/* ConfigureWindow structure */
-
-#define CWX (1<<0)
-#define CWY (1<<1)
-#define CWWidth (1<<2)
-#define CWHeight (1<<3)
-#define CWBorderWidth (1<<4)
-#define CWSibling (1<<5)
-#define CWStackMode (1<<6)
-
-
-/* Used in GetWindowAttributes reply */
-
-#define IsUnmapped 0
-#define IsUnviewable 1
-#define IsViewable 2
-
-/* Window stacking method (in configureWindow) */
-
-#define Above 0
-#define Below 1
-#define TopIf 2
-#define BottomIf 3
-#define Opposite 4
-
-/* For CreateColormap */
-
-#define AllocNone 0 /* create map with no entries */
-#define AllocAll 1 /* allocate entire map writeable */
-
-
-/* Flags used in StoreNamedColor, StoreColors */
-
-#define DoRed (1<<0)
-#define DoGreen (1<<1)
-#define DoBlue (1<<2)
-
-/*
- * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
- * value (x, y, width, height) was found in the parsed string.
- */
-#define NoValue 0x0000
-#define XValue 0x0001
-#define YValue 0x0002
-#define WidthValue 0x0004
-#define HeightValue 0x0008
-#define AllValues 0x000F
-#define XNegative 0x0010
-#define YNegative 0x0020
-
-/* flags argument in size hints */
-#define USPosition (1L << 0) /* user specified x, y */
-#define USSize (1L << 1) /* user specified width, height */
-
-/* definitions for initial window state */
-#define WithdrawnState 0 /* for windows that are not mapped */
-#define NormalState 1 /* most applications want to start this way */
-#define IconicState 3 /* application wants to start as an icon */
-#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
-
-/* Type definitions */
-
-typedef struct {
- unsigned int background_pixmap; /* background pixmap */
- unsigned long background_pixel; /* background pixel */
- unsigned long border_pixel; /* border pixel value */
- long event_mask; /* set of events that should be saved */
- long do_not_propagate_mask; /* set of events that should not propagate */
- Bool override_redirect; /* boolean value for override-redirect */
- Colormap colormap; /* color map to be associated with window */
-} XSetWindowAttributes;
-
-typedef struct {
- unsigned long pixel;
- unsigned short red, green, blue;
- char flags; /* do_red, do_green, do_blue */
-} XColor;
-
-typedef struct {
- unsigned char *value; /* same as Property routines */
- Atom encoding; /* prop type */
- int format; /* prop data format: 8, 16, or 32 */
- unsigned long nitems; /* number of data items in value */
-} XTextProperty;
-
-typedef struct {
- long flags; /* marks which fields in this structure are defined */
- int x, y; /* obsolete for new window mgrs, but clients */
- int width, height; /* should set so old wm's don't mess up */
-} XSizeHints;
-
-/* Functions emulated by macros. */
-
-#define XFreeColormap(display, colormap) \
- DeleteObject(colormap)
-
-#define XCreateFontCursor(display, shape) \
- LoadCursor(NULL, shape)
-
-#define XDefineCursor(display, window, cursor) \
- SetCursor(cursor)
-
-#define XFlush(display) \
- /* Nothing. */
-
-#define DisplayWidth(display, screen) \
- GetSystemMetrics(SM_CXSCREEN)
-
-#define DisplayHeight(display, screen) \
- GetSystemMetrics(SM_CYSCREEN)
-
-#define XMapWindow(display, window) \
- ShowWindow(window, SW_SHOWNORMAL)
-
-#define XUnmapWindow(display, window) \
- ShowWindow(window, SW_HIDE)
-
-#define XIconifyWindow(display, window, screen) \
- ShowWindow(window, SW_MINIMIZE)
-
-#define XWithdrawWindow(display, window, screen) \
- ShowWindow(window, SW_HIDE)
-
-#define XLowerWindow(display, window) \
- SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
-
-#define XSetWMName(display, window, tp) \
- SetWindowText(window, (tp)->value)
-
-/* There really isn't a way to set the icon name separate from the
- windows name in Win32, so, just set the windows name. */
-#define XSetWMIconName(display, window, tp) \
- XSetWMName(display, window, tp)
-
-#define XDestroyWindow(display, window) \
- DestroyWindow(window)
-
-/* Anything that needs to be freed was allocated with malloc in our
- fake X windows library for Win32, so free it with plain old
- free(). */
-#define XFree(data) \
- free(data)
-
-/* Nothing to be done for this...the pointer is always 'ungrabbed'
- in Win32. */
-#define XUngrabPointer(display, time) \
- /* Nothing. */
-
-/* Function prototypes. */
-
-extern XVisualInfo* XGetVisualInfo(
- Display* display,
- long mask,
- XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
- int*nitems);
-
-extern Colormap XCreateColormap(
- Display* display,
- Window root,
- Visual* visual,
- int alloc);
-
-extern void XAllocColorCells(
- Display* display,
- Colormap colormap,
- Bool contig,
- unsigned long plane_masks_return[],
- unsigned int nplanes,
- unsigned long pixels_return[],
- unsigned int npixels);
-
-extern void XStoreColor(
- Display* display,
- Colormap colormap,
- XColor* color);
-
-extern void XSetWindowColormap(
- Display* display,
- Window window,
- Colormap colormap);
-
-extern Bool XTranslateCoordinates(
- Display *display,
- Window src, Window dst,
- int src_x, int src_y,
- int* dest_x_return, int* dest_y_return,
- Window* child_return);
-
-extern Status XGetGeometry(
- Display* display,
- Window window,
- Window* root_return,
- int* x_return, int* y_return,
- unsigned int* width_return, unsigned int* height_return,
- unsigned int *border_width_return,
- unsigned int* depth_return);
-
-extern int DisplayWidthMM(
- Display* display,
- int screen);
-
-extern int DisplayHeightMM(
- Display* display,
- int screen);
-
-extern void XWarpPointer(
- Display* display,
- Window src, Window dst,
- int src_x, int src_y,
- int src_width, int src_height,
- int dst_x, int dst_y);
-
-extern int XParseGeometry(
- char* string,
- int* x, int* y,
- unsigned int* width, unsigned int* height);
-
-extern int XPending(
- Display* display);
-
-#endif /* __win32_x11_h__ */
+#ifndef __win32_x11_h__ +#define __win32_x11_h__ + +/* Copyright (c) Nate Robins, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include <stdlib.h> +#include <windows.h> + +/* These definitions are missing from windows.h */ +WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *); +WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +WINGDIAPI int WINAPI wglGetPixelFormat(HDC); +WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *); +WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC); + +/* Type definitions (conversions) */ +typedef int Visual; /* Win32 equivalent of X11 type */ +typedef HWND Window; +typedef HPALETTE Colormap; +typedef PIXELFORMATDESCRIPTOR XVisualInfo; +typedef BOOL Bool; +typedef MSG XEvent; +typedef HDC Display; +typedef HCURSOR Cursor; + +typedef int Atom; /* dummies */ +typedef int XDevice; +typedef int Status; + +#define True TRUE /* Win32 equivalents of X11 booleans */ +#define False FALSE + +#define None 0L /* universal null resource or null atom */ + +/* Input Event Masks. Used as event-mask window attribute and as arguments + to Grab requests. Not to be confused with event names. */ + +#define NoEventMask 0L +#define KeyPressMask (1L<<0) +#define KeyReleaseMask (1L<<1) +#define ButtonPressMask (1L<<2) +#define ButtonReleaseMask (1L<<3) +#define EnterWindowMask (1L<<4) +#define LeaveWindowMask (1L<<5) +#define PointerMotionMask (1L<<6) +#define PointerMotionHintMask (1L<<7) +#define Button1MotionMask (1L<<8) +#define Button2MotionMask (1L<<9) +#define Button3MotionMask (1L<<10) +#define Button4MotionMask (1L<<11) +#define Button5MotionMask (1L<<12) +#define ButtonMotionMask (1L<<13) +#define KeymapStateMask (1L<<14) +#define ExposureMask (1L<<15) +#define VisibilityChangeMask (1L<<16) +#define StructureNotifyMask (1L<<17) +#define ResizeRedirectMask (1L<<18) +#define SubstructureNotifyMask (1L<<19) +#define SubstructureRedirectMask (1L<<20) +#define FocusChangeMask (1L<<21) +#define PropertyChangeMask (1L<<22) +#define ColormapChangeMask (1L<<23) +#define OwnerGrabButtonMask (1L<<24) + +/* Key masks. Used as modifiers to GrabButton and GrabKey, results of + QueryPointer, state in various key-, mouse-, and button-related + events. */ + +#define ShiftMask (1<<0) +#define LockMask (1<<1) +#define ControlMask (1<<2) +#define Mod1Mask (1<<3) +#define Mod2Mask (1<<4) +#define Mod3Mask (1<<5) +#define Mod4Mask (1<<6) +#define Mod5Mask (1<<7) + +/* Window classes used by CreateWindow */ +/* Note that CopyFromParent is already defined as 0 above */ + +#define InputOutput 1 +#define InputOnly 2 + +/* Window attributes for CreateWindow and ChangeWindowAttributes */ + +#define CWBackPixmap (1L<<0) +#define CWBackPixel (1L<<1) +#define CWBorderPixmap (1L<<2) +#define CWBorderPixel (1L<<3) +#define CWBitGravity (1L<<4) +#define CWWinGravity (1L<<5) +#define CWBackingStore (1L<<6) +#define CWBackingPlanes (1L<<7) +#define CWBackingPixel (1L<<8) +#define CWOverrideRedirect (1L<<9) +#define CWSaveUnder (1L<<10) +#define CWEventMask (1L<<11) +#define CWDontPropagate (1L<<12) +#define CWColormap (1L<<13) +#define CWCursor (1L<<14) + +/* ConfigureWindow structure */ + +#define CWX (1<<0) +#define CWY (1<<1) +#define CWWidth (1<<2) +#define CWHeight (1<<3) +#define CWBorderWidth (1<<4) +#define CWSibling (1<<5) +#define CWStackMode (1<<6) + + +/* Used in GetWindowAttributes reply */ + +#define IsUnmapped 0 +#define IsUnviewable 1 +#define IsViewable 2 + +/* Window stacking method (in configureWindow) */ + +#define Above 0 +#define Below 1 +#define TopIf 2 +#define BottomIf 3 +#define Opposite 4 + +/* For CreateColormap */ + +#define AllocNone 0 /* create map with no entries */ +#define AllocAll 1 /* allocate entire map writeable */ + + +/* Flags used in StoreNamedColor, StoreColors */ + +#define DoRed (1<<0) +#define DoGreen (1<<1) +#define DoBlue (1<<2) + +/* + * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding + * value (x, y, width, height) was found in the parsed string. + */ +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +/* flags argument in size hints */ +#define USPosition (1L << 0) /* user specified x, y */ +#define USSize (1L << 1) /* user specified width, height */ + +/* definitions for initial window state */ +#define WithdrawnState 0 /* for windows that are not mapped */ +#define NormalState 1 /* most applications want to start this way */ +#define IconicState 3 /* application wants to start as an icon */ +#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */ + +/* Type definitions */ + +typedef struct { + unsigned int background_pixmap; /* background pixmap */ + unsigned long background_pixel; /* background pixel */ + unsigned long border_pixel; /* border pixel value */ + long event_mask; /* set of events that should be saved */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Colormap colormap; /* color map to be associated with window */ +} XSetWindowAttributes; + +typedef struct { + unsigned long pixel; + unsigned short red, green, blue; + char flags; /* do_red, do_green, do_blue */ +} XColor; + +typedef struct { + unsigned char *value; /* same as Property routines */ + Atom encoding; /* prop type */ + int format; /* prop data format: 8, 16, or 32 */ + unsigned long nitems; /* number of data items in value */ +} XTextProperty; + +typedef struct { + long flags; /* marks which fields in this structure are defined */ + int x, y; /* obsolete for new window mgrs, but clients */ + int width, height; /* should set so old wm's don't mess up */ +} XSizeHints; + +/* Functions emulated by macros. */ + +#define XFreeColormap(display, colormap) \ + DeleteObject(colormap) + +#define XCreateFontCursor(display, shape) \ + LoadCursor(NULL, shape) + +#define XDefineCursor(display, window, cursor) \ + SetCursor(cursor) + +#define XFlush(display) \ + /* Nothing. */ + +#define DisplayWidth(display, screen) \ + GetSystemMetrics(SM_CXSCREEN) + +#define DisplayHeight(display, screen) \ + GetSystemMetrics(SM_CYSCREEN) + +#define XMapWindow(display, window) \ + ShowWindow(window, SW_SHOWNORMAL) + +#define XUnmapWindow(display, window) \ + ShowWindow(window, SW_HIDE) + +#define XIconifyWindow(display, window, screen) \ + ShowWindow(window, SW_MINIMIZE) + +#define XWithdrawWindow(display, window, screen) \ + ShowWindow(window, SW_HIDE) + +#define XLowerWindow(display, window) \ + SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE) + +#define XSetWMName(display, window, tp) \ + SetWindowText(window, (tp)->value) + +/* There really isn't a way to set the icon name separate from the + windows name in Win32, so, just set the windows name. */ +#define XSetWMIconName(display, window, tp) \ + XSetWMName(display, window, tp) + +#define XDestroyWindow(display, window) \ + DestroyWindow(window) + +/* Anything that needs to be freed was allocated with malloc in our + fake X windows library for Win32, so free it with plain old + free(). */ +#define XFree(data) \ + free(data) + +/* Nothing to be done for this...the pointer is always 'ungrabbed' + in Win32. */ +#define XUngrabPointer(display, time) \ + /* Nothing. */ + +/* Function prototypes. */ + +extern XVisualInfo* XGetVisualInfo( + Display* display, + long mask, + XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */ + int*nitems); + +extern Colormap XCreateColormap( + Display* display, + Window root, + Visual* visual, + int alloc); + +extern void XAllocColorCells( + Display* display, + Colormap colormap, + Bool contig, + unsigned long plane_masks_return[], + unsigned int nplanes, + unsigned long pixels_return[], + unsigned int npixels); + +extern void XStoreColor( + Display* display, + Colormap colormap, + XColor* color); + +extern void XSetWindowColormap( + Display* display, + Window window, + Colormap colormap); + +extern Bool XTranslateCoordinates( + Display *display, + Window src, Window dst, + int src_x, int src_y, + int* dest_x_return, int* dest_y_return, + Window* child_return); + +extern Status XGetGeometry( + Display* display, + Window window, + Window* root_return, + int* x_return, int* y_return, + unsigned int* width_return, unsigned int* height_return, + unsigned int *border_width_return, + unsigned int* depth_return); + +extern int DisplayWidthMM( + Display* display, + int screen); + +extern int DisplayHeightMM( + Display* display, + int screen); + +extern void XWarpPointer( + Display* display, + Window src, Window dst, + int src_x, int src_y, + int src_width, int src_height, + int dst_x, int dst_y); + +extern int XParseGeometry( + char* string, + int* x, int* y, + unsigned int* width, unsigned int* height); + +extern int XPending( + Display* display); + +#endif /* __win32_x11_h__ */ |