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authorSean D'Epagnier <[email protected]>2006-08-05 08:24:29 +0000
committerSean D'Epagnier <[email protected]>2006-08-05 08:24:29 +0000
commit288d4b6ebed85e0d3bf6d3aecf75f2627b70402d (patch)
tree7b4af5a5ba6b7c6c8fa9541327c89eb29d9201d7 /src/glut/fbdev/gamemode.c
parent0606ad45f65dacf1fe9c4893f739915178345d8b (diff)
Modularized code into multiple files.
Added gamemode stubs, iconify support, joystick stubs. Fixed color index mode, added 8 bit alpha blending, enabled cmaps even with 15, 16, 24, and 32 depths as some fbdev drivers need this. Fixed compiling with -ansi Using SIGIO for keyboard input, so that vt switching is enabled even if the program is locked. Fixed numerous small bugs.
Diffstat (limited to 'src/glut/fbdev/gamemode.c')
-rw-r--r--src/glut/fbdev/gamemode.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/glut/fbdev/gamemode.c b/src/glut/fbdev/gamemode.c
new file mode 100644
index 00000000000..3407c6e9887
--- /dev/null
+++ b/src/glut/fbdev/gamemode.c
@@ -0,0 +1,78 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ * Copyright (C) 1995-2006 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+/*
+ * Library for glut using mesa fbdev driver
+ *
+ * Written by Sean D'Epagnier (c) 2006
+ */
+
+/* NOTICE: game mode will not be fully implemented until
+ glutReshapeWindow is fully implemented */
+
+#include <stdlib.h>
+
+#include <linux/fb.h>
+
+#include <GL/glut.h>
+
+#include "internal.h"
+
+void glutGameModeString(const char *string)
+{
+
+}
+
+int glutEnterGameMode(void)
+{
+ if(ActiveMenu)
+ return 0;
+ return 1;
+}
+
+void glutLeaveGameMode(void)
+{
+}
+
+int glutGameModeGet(GLenum mode) {
+ switch(mode) {
+ case GLUT_GAME_MODE_ACTIVE:
+ return 1;
+ case GLUT_GAME_MODE_POSSIBLE:
+ return 1;
+ case GLUT_GAME_MODE_WIDTH:
+ return VarInfo.xres;
+ case GLUT_GAME_MODE_HEIGHT:
+ return VarInfo.yres;
+ case GLUT_GAME_MODE_PIXEL_DEPTH:
+ return VarInfo.bits_per_pixel;
+ case GLUT_GAME_MODE_REFRESH_RATE:
+ if(VarInfo.pixclock) {
+ int htotal = VarInfo.left_margin + VarInfo.xres
+ + VarInfo.right_margin + VarInfo.hsync_len;
+ int vtotal = VarInfo.upper_margin + VarInfo.yres
+ + VarInfo.lower_margin + VarInfo.vsync_len;
+ return 1E12/VarInfo.pixclock/htotal/vtotal;
+ }
+ return 0;
+ case GLUT_GAME_MODE_DISPLAY_CHANGED:
+ return 0;
+ }
+}