diff options
author | Sean D'Epagnier <[email protected]> | 2006-08-05 08:24:29 +0000 |
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committer | Sean D'Epagnier <[email protected]> | 2006-08-05 08:24:29 +0000 |
commit | 288d4b6ebed85e0d3bf6d3aecf75f2627b70402d (patch) | |
tree | 7b4af5a5ba6b7c6c8fa9541327c89eb29d9201d7 /src/glut/fbdev/gamemode.c | |
parent | 0606ad45f65dacf1fe9c4893f739915178345d8b (diff) |
Modularized code into multiple files.
Added gamemode stubs, iconify support, joystick stubs.
Fixed color index mode, added 8 bit alpha blending, enabled cmaps even
with 15, 16, 24, and 32 depths as some fbdev drivers need this.
Fixed compiling with -ansi
Using SIGIO for keyboard input, so that vt switching is enabled even
if the program is locked.
Fixed numerous small bugs.
Diffstat (limited to 'src/glut/fbdev/gamemode.c')
-rw-r--r-- | src/glut/fbdev/gamemode.c | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/glut/fbdev/gamemode.c b/src/glut/fbdev/gamemode.c new file mode 100644 index 00000000000..3407c6e9887 --- /dev/null +++ b/src/glut/fbdev/gamemode.c @@ -0,0 +1,78 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * Copyright (C) 1995-2006 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +/* + * Library for glut using mesa fbdev driver + * + * Written by Sean D'Epagnier (c) 2006 + */ + +/* NOTICE: game mode will not be fully implemented until + glutReshapeWindow is fully implemented */ + +#include <stdlib.h> + +#include <linux/fb.h> + +#include <GL/glut.h> + +#include "internal.h" + +void glutGameModeString(const char *string) +{ + +} + +int glutEnterGameMode(void) +{ + if(ActiveMenu) + return 0; + return 1; +} + +void glutLeaveGameMode(void) +{ +} + +int glutGameModeGet(GLenum mode) { + switch(mode) { + case GLUT_GAME_MODE_ACTIVE: + return 1; + case GLUT_GAME_MODE_POSSIBLE: + return 1; + case GLUT_GAME_MODE_WIDTH: + return VarInfo.xres; + case GLUT_GAME_MODE_HEIGHT: + return VarInfo.yres; + case GLUT_GAME_MODE_PIXEL_DEPTH: + return VarInfo.bits_per_pixel; + case GLUT_GAME_MODE_REFRESH_RATE: + if(VarInfo.pixclock) { + int htotal = VarInfo.left_margin + VarInfo.xres + + VarInfo.right_margin + VarInfo.hsync_len; + int vtotal = VarInfo.upper_margin + VarInfo.yres + + VarInfo.lower_margin + VarInfo.vsync_len; + return 1E12/VarInfo.pixclock/htotal/vtotal; + } + return 0; + case GLUT_GAME_MODE_DISPLAY_CHANGED: + return 0; + } +} |