aboutsummaryrefslogtreecommitdiffstats
path: root/src/glsl
diff options
context:
space:
mode:
authorStéphane Marchesin <[email protected]>2012-08-14 17:15:54 -0700
committerStéphane Marchesin <[email protected]>2012-08-23 11:42:19 -0700
commitff996cafce511dd8a6c4e066e409c23e147a670c (patch)
treecaa16dc434175df70044c999c0b77c37f1a78414 /src/glsl
parent9b028faeaa2c4b0ca2e86892aac70a2f2b872fbb (diff)
glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
When too may uniforms are used, the error will be caught in check_resources (src/glsl/linker.cpp). NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Stéphane Marchesin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Benoit Jacob <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/link_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 25dc1d7dc55..eef9025cf28 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -313,7 +313,7 @@ private:
const gl_texture_index target = base_type->sampler_index();
const unsigned shadow = base_type->sampler_shadow;
for (unsigned i = this->uniforms[id].sampler
- ; i < this->next_sampler
+ ; i < MIN2(this->next_sampler, MAX_SAMPLERS)
; i++) {
this->targets[i] = target;
this->shader_samplers_used |= 1U << i;