diff options
author | Brian Paul <[email protected]> | 2015-09-24 09:36:44 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-09-29 11:52:22 -0600 |
commit | cb758b892a7e62ff1f6187f2ca9ac543ff70a096 (patch) | |
tree | b7dc3ba57b505682d96d2ff66c076c8c2e8e6b52 /src/glsl | |
parent | daf23bd4cb944e1d78664b6780a78d021c0cec79 (diff) |
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures). Do the same thing for floating point formats.
This allows the Redway3D Flat demo to run.
Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions