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authorAxel Davy <[email protected]>2014-12-07 13:42:41 +0100
committerEmil Velikov <[email protected]>2015-01-22 22:16:23 +0000
commita721987077ae22e0c373ea118113361aada2024e (patch)
tree23fb00357d637a56c8ec69edc3acc3fa0e0071f5 /src/glsl
parent4b7a9cfddb1b8b47aeb2b466f66973d962555542 (diff)
st/nine: Fix sm3 relative addressing for non-debug build
Relative addressing needs the constant buffer to get all the correct constants, even those defined by the shader. The code to copy the shader constants to the constant buffer was enabled only for debug build. Enable it always. Cc: "10.4" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
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