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authorPaul Berry <[email protected]>2013-07-30 20:49:56 -0700
committerPaul Berry <[email protected]>2013-08-01 20:18:42 -0700
commit906eff09e374c75b0486011b73b7048f6070456e (patch)
tree6b11fe03d732cb0aaaa04d09dce1735bea8669c2 /src/glsl
parente7ed70a52e2d0efc11d1e9fe19938bc431f947c1 (diff)
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
This will allow us to add geometry shader support without having to add another boolean argument. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ir.h2
-rw-r--r--src/glsl/ir_set_program_inouts.cpp24
2 files changed, 13 insertions, 13 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 7ac291cf40e..f5b4468ec20 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -2061,7 +2061,7 @@ ir_has_call(ir_instruction *ir);
extern void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
- bool is_fragment_shader);
+ GLenum shader_type);
extern char *
prototype_string(const glsl_type *return_type, const char *name,
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index 91a8b452683..ef95cbeaeb7 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -44,11 +44,10 @@
class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
public:
- ir_set_program_inouts_visitor(struct gl_program *prog,
- bool is_fragment_shader)
+ ir_set_program_inouts_visitor(struct gl_program *prog, GLenum shader_type)
{
this->prog = prog;
- this->is_fragment_shader = is_fragment_shader;
+ this->shader_type = shader_type;
}
~ir_set_program_inouts_visitor()
{
@@ -61,7 +60,7 @@ public:
virtual ir_visitor_status visit(ir_dereference_variable *);
struct gl_program *prog;
- bool is_fragment_shader;
+ GLenum shader_type;
};
static inline bool
@@ -114,10 +113,10 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
if (ir->type->is_array()) {
mark(this->prog, ir->var, 0,
ir->type->length * ir->type->fields.array->matrix_columns,
- this->is_fragment_shader);
+ this->shader_type == GL_FRAGMENT_SHADER);
} else {
mark(this->prog, ir->var, 0, ir->type->matrix_columns,
- this->is_fragment_shader);
+ this->shader_type == GL_FRAGMENT_SHADER);
}
return visit_continue;
@@ -144,7 +143,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
}
mark(this->prog, var, index->value.i[0] * width, width,
- this->is_fragment_shader);
+ this->shader_type == GL_FRAGMENT_SHADER);
return visit_continue_with_parent;
}
@@ -164,7 +163,8 @@ ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_expression *ir)
{
- if (is_fragment_shader && ir->operation == ir_unop_dFdy) {
+ if (this->shader_type == GL_FRAGMENT_SHADER &&
+ ir->operation == ir_unop_dFdy) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->UsesDFdy = true;
}
@@ -175,7 +175,7 @@ ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_discard *)
{
/* discards are only allowed in fragment shaders. */
- assert(is_fragment_shader);
+ assert(this->shader_type == GL_FRAGMENT_SHADER);
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->UsesKill = true;
@@ -185,14 +185,14 @@ ir_set_program_inouts_visitor::visit_enter(ir_discard *)
void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
- bool is_fragment_shader)
+ GLenum shader_type)
{
- ir_set_program_inouts_visitor v(prog, is_fragment_shader);
+ ir_set_program_inouts_visitor v(prog, shader_type);
prog->InputsRead = 0;
prog->OutputsWritten = 0;
prog->SystemValuesRead = 0;
- if (is_fragment_shader) {
+ if (shader_type == GL_FRAGMENT_SHADER) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier));
fprog->IsCentroid = 0;