diff options
author | Chia-I Wu <[email protected]> | 2014-03-20 15:50:36 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2014-04-01 13:41:20 +0800 |
commit | 5d76e4464323fd72af8bd5e455638004a6379e21 (patch) | |
tree | 4a9c8db56cb84d7396348e5851bf40047d23533c /src/glsl | |
parent | 010171b562b0580595996e979c06a989f0b40a3c (diff) |
glsl: remove UBO fields from _mesa_glsl_parse_state
They are not needed since 514f8c7ec7cc1ab18be93cebb5b9bf970b1955a9.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 10 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 4 |
2 files changed, 0 insertions, 14 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 61ae62150fe..8422ba6f00b 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -66,10 +66,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->translation_unit.make_empty(); this->symbols = new(mem_ctx) glsl_symbol_table; - this->num_uniform_blocks = 0; - this->uniform_block_array_size = 0; - this->uniform_blocks = NULL; - this->info_log = ralloc_strdup(mem_ctx, ""); this->error = false; this->loop_nesting_ast = NULL; @@ -1464,12 +1460,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, shader->IsES = state->es_shader; shader->uses_builtin_functions = state->uses_builtin_functions; - if (shader->UniformBlocks) - ralloc_free(shader->UniformBlocks); - shader->NumUniformBlocks = state->num_uniform_blocks; - shader->UniformBlocks = state->uniform_blocks; - ralloc_steal(shader, shader->UniformBlocks); - if (!state->error) set_shader_inout_layout(shader, state); diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 300d9005117..3ad205c07f2 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -175,10 +175,6 @@ struct _mesa_glsl_parse_state { exec_list translation_unit; glsl_symbol_table *symbols; - unsigned num_uniform_blocks; - unsigned uniform_block_array_size; - struct gl_uniform_block *uniform_blocks; - unsigned num_supported_versions; struct { unsigned ver; |