diff options
author | Ian Romanick <[email protected]> | 2014-05-14 19:47:28 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-09-30 13:34:42 -0700 |
commit | 5aa8d8194c4975876276a9c57cdd672978a491ad (patch) | |
tree | 700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/glsl | |
parent | 21df0169028d600b17ab73795da2838e92ba9038 (diff) |
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.
The payoff for this will come in a few more patches.
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/builtin_variables.cpp | 5 | ||||
-rw-r--r-- | src/glsl/ir.h | 61 | ||||
-rw-r--r-- | src/glsl/ir_clone.cpp | 13 | ||||
-rw-r--r-- | src/glsl/ir_validate.cpp | 2 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 7 |
5 files changed, 55 insertions, 33 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index ddfdc1227c9..c36d19831f8 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -478,12 +478,9 @@ builtin_variable_generator::add_uniform(const glsl_type *type, &_mesa_builtin_uniform_desc[i]; const unsigned array_count = type->is_array() ? type->length : 1; - uni->num_state_slots = array_count * statevar->num_elements; ir_state_slot *slots = - ralloc_array(uni, ir_state_slot, uni->num_state_slots); - - uni->state_slots = slots; + uni->allocate_state_slots(array_count * statevar->num_elements); for (unsigned a = 0; a < array_count; a++) { for (unsigned j = 0; j < statevar->num_elements; j++) { diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 6b953ee0563..722df0baa13 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -537,6 +537,37 @@ public: return this->max_ifc_array_access; } + inline unsigned get_num_state_slots() const + { + return this->data._num_state_slots; + } + + inline void set_num_state_slots(unsigned n) + { + this->data._num_state_slots = n; + } + + inline ir_state_slot *get_state_slots() + { + return this->state_slots; + } + + inline const ir_state_slot *get_state_slots() const + { + return this->state_slots; + } + + inline ir_state_slot *allocate_state_slots(unsigned n) + { + this->state_slots = ralloc_array(this, ir_state_slot, n); + this->data._num_state_slots = 0; + + if (this->state_slots != NULL) + this->data._num_state_slots = n; + + return this->state_slots; + } + /** * Enable emitting extension warnings for this variable */ @@ -734,6 +765,10 @@ public: /** Image internal format if specified explicitly, otherwise GL_NONE. */ uint16_t image_format; + private: + unsigned _num_state_slots; /**< Number of state slots used */ + + public: /** * Storage location of the base of this variable * @@ -787,22 +822,6 @@ public: } data; /** - * Built-in state that backs this uniform - * - * Once set at variable creation, \c state_slots must remain invariant. - * This is because, ideally, this array would be shared by all clones of - * this variable in the IR tree. In other words, we'd really like for it - * to be a fly-weight. - * - * If the variable is not a uniform, \c num_state_slots will be zero and - * \c state_slots will be \c NULL. - */ - /*@{*/ - unsigned num_state_slots; /**< Number of state slots used */ - ir_state_slot *state_slots; /**< State descriptors. */ - /*@}*/ - - /** * Value assigned in the initializer of a variable declared "const" */ ir_constant *constant_value; @@ -834,6 +853,16 @@ private: unsigned *max_ifc_array_access; /** + * Built-in state that backs this uniform + * + * Once set at variable creation, \c state_slots must remain invariant. + * + * If the variable is not a uniform, \c _num_state_slots will be zero and + * \c state_slots will be \c NULL. + */ + ir_state_slot *state_slots; + + /** * For variables that are in an interface block or are an instance of an * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block. * diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp index 86c0e3166d5..64019fe68ae 100644 --- a/src/glsl/ir_clone.cpp +++ b/src/glsl/ir_clone.cpp @@ -53,15 +53,10 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const memcpy(&var->data, &this->data, sizeof(var->data)); - var->num_state_slots = this->num_state_slots; - if (this->state_slots) { - /* FINISHME: This really wants to use something like talloc_reference, but - * FINISHME: ralloc doesn't have any similar function. - */ - var->state_slots = ralloc_array(var, ir_state_slot, - this->num_state_slots); - memcpy(var->state_slots, this->state_slots, - sizeof(this->state_slots[0]) * var->num_state_slots); + if (this->get_state_slots()) { + ir_state_slot *s = var->allocate_state_slots(this->get_num_state_slots()); + memcpy(s, this->get_state_slots(), + sizeof(s[0]) * var->get_num_state_slots()); } if (this->constant_value) diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp index 96dd7bd9599..51598629117 100644 --- a/src/glsl/ir_validate.cpp +++ b/src/glsl/ir_validate.cpp @@ -707,7 +707,7 @@ ir_validate::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0 - && ir->state_slots == NULL) { + && ir->get_state_slots() == NULL) { printf("built-in uniform has no state\n"); ir->print(); abort(); diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 2fece74d552..dbcc5b4578f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1832,9 +1832,10 @@ update_array_sizes(struct gl_shader_program *prog) * Determine the number of slots per array element by dividing by * the old (total) size. */ - if (var->num_state_slots > 0) { - var->num_state_slots = (size + 1) - * (var->num_state_slots / var->type->length); + const unsigned num_slots = var->get_num_state_slots(); + if (num_slots > 0) { + var->set_num_state_slots((size + 1) + * (num_slots / var->type->length)); } var->type = glsl_type::get_array_instance(var->type->fields.array, |