diff options
author | Jason Ekstrand <[email protected]> | 2014-12-04 12:16:06 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:19:03 -0800 |
commit | 45bdcc257eaf538fe9ac1588c15f8bea13c8e717 (patch) | |
tree | e2325727cb3e6a09ae1449120a7eb83ae356cf95 /src/glsl | |
parent | e3fa49c9e6a38510fea4b65328d58e8a53859440 (diff) |
nir: Add gpu_shader5 interpolation intrinsics
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/nir_intrinsics.h | 32 | ||||
-rw-r--r-- | src/glsl/nir/nir_lower_io.c | 16 |
2 files changed, 21 insertions, 27 deletions
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h index 75bd12f6a0a..e66273d3847 100644 --- a/src/glsl/nir/nir_intrinsics.h +++ b/src/glsl/nir/nir_intrinsics.h @@ -47,6 +47,21 @@ INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0) INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0) /* + * Interpolation of input. The interp_var_at* intrinsics are similar to the + * load_var intrinsic acting an a shader input except that they interpolate + * the input differently. The at_sample and at_offset intrinsics take an + * aditional source that is a integer sample id or a vec2 position offset + * respectively. + */ + +INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0, + NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0, + NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0, + NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) + +/* * a barrier is an intrinsic with no inputs/outputs but which can't be moved * around/optimized in general */ @@ -110,23 +125,6 @@ LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER) /* LOAD(ssbo, 2, 0) */ /* - * Interpolation of input. These are similar to the load_input* intrinsics - * except they interpolate differently. The interp_at_offset* and - * interp_at_offset* intrinsics take a second source that is either a - * sample id or a vec2 position offset. - */ - -#define INTERP(name, num_srcs, src_comps) \ - INTRINSIC(interp_##name, num_srcs, ARR(src_comps), true, \ - 0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \ - INTRINSIC(interp_##name##_indirect, 1 + num_srcs, ARR(1, src_comps), true, \ - 0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) - -INTERP(at_centroid, 0, 0) -INTERP(at_sample, 1, 1) -INTERP(at_offset, 1, 1) - -/* * Stores work the same way as loads, except now the first register input is * the value or array to store and the optional second input is the indirect * offset. diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c index 6a043fdedd1..9fc11b3ca8c 100644 --- a/src/glsl/nir/nir_lower_io.c +++ b/src/glsl/nir/nir_lower_io.c @@ -208,25 +208,21 @@ nir_lower_io_block(nir_block *block, void *void_state) bool has_indirect = deref_has_indirect(intrin->variables[0]); + /* Figure out the opcode */ nir_intrinsic_op load_op; switch (mode) { case nir_var_shader_in: - if (has_indirect) { - load_op = nir_intrinsic_load_input_indirect; - } else { - load_op = nir_intrinsic_load_input; - } + load_op = has_indirect ? nir_intrinsic_load_input_indirect : + nir_intrinsic_load_input; break; case nir_var_uniform: - if (has_indirect) { - load_op = nir_intrinsic_load_uniform_indirect; - } else { - load_op = nir_intrinsic_load_uniform; - } + load_op = has_indirect ? nir_intrinsic_load_uniform_indirect : + nir_intrinsic_load_uniform; break; default: unreachable("Unknown variable mode"); } + nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx, load_op); load->num_components = intrin->num_components; |