diff options
author | Jason Ekstrand <[email protected]> | 2015-10-08 15:59:56 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-19 08:47:03 -0700 |
commit | 16619477bc800d32b5bf2f38dd544960cf66c284 (patch) | |
tree | 561532a5ba668a0712c81541fad5a541d39245af /src/glsl | |
parent | 5d4bc5ec1339fcdafae957e3473f3c2c9931bb23 (diff) |
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/shader_enums.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h index 77638ba4e34..d1cf7ca04cc 100644 --- a/src/glsl/nir/shader_enums.h +++ b/src/glsl/nir/shader_enums.h @@ -480,4 +480,21 @@ const char * gl_frag_result_name(gl_frag_result result); #define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with + * a layout qualifier. + * + * \see enum ir_depth_layout + */ +enum gl_frag_depth_layout +{ + FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ + FRAG_DEPTH_LAYOUT_ANY, + FRAG_DEPTH_LAYOUT_GREATER, + FRAG_DEPTH_LAYOUT_LESS, + FRAG_DEPTH_LAYOUT_UNCHANGED +}; + #endif /* SHADER_ENUMS_H */ |