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authorKenneth Graunke <[email protected]>2015-12-28 14:20:28 -0800
committerKenneth Graunke <[email protected]>2015-12-30 16:04:12 -0800
commit4acf71c89b5ef5e2fe8c1a3d7ecf6031e191463c (patch)
treecd5743a0bd8ca6992ab4b222f9a5f93f59f78bb2 /src/glsl
parent5ac15f788be10999e06cfc0261fd61ab67e3da9c (diff)
drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.
Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't specify which fragment shader output is which, so there's at best a 50/50 chance of us guessing it correctly. This is invalid. Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago, but hasn't actually released them for whatever reason. So, add the workaround back so that it works for most people. Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge. For whatever reason, Broadwell worked. 4.1 and 1.1 have always worked. Signed-off-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233 Reviewed-by: Marek Olšák <[email protected]> Cc: [email protected]
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