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authorMarek Olšák <[email protected]>2015-06-13 13:50:12 +0200
committerMarek Olšák <[email protected]>2015-07-23 00:59:29 +0200
commit0af240e9401c12f4237f4a36a2474fe2cc590404 (patch)
tree4f5320f766bd378d60786f4e3bec67ce4e47247f /src/glsl
parentd07023894434325de850faabf005224f7b8ef4b8 (diff)
glsl: use separate varying slots for patch varyings
The idea is to allow 32 normal varyings and 32 patch varyings, a total of 64. Previously, only a total of 32 was allowed. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_to_hir.cpp5
-rw-r--r--src/glsl/ir_set_program_inouts.cpp27
-rw-r--r--src/glsl/link_varyings.cpp23
3 files changed, 44 insertions, 11 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 1cc0731e932..a45b6e8f026 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2367,7 +2367,10 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
- var->data.location = qual->location + VARYING_SLOT_VAR0;
+ if (var->data.patch)
+ var->data.location = qual->location + VARYING_SLOT_PATCH0;
+ else
+ var->data.location = qual->location + VARYING_SLOT_VAR0;
break;
case MESA_SHADER_FRAGMENT:
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index fe4d6da45db..b7a0f6e95ba 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -103,10 +103,26 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
for (int i = 0; i < len; i++) {
bool dual_slot = is_dual_slot(var);
int idx = var->data.location + var->data.index + offset + i;
- GLbitfield64 bitfield = BITFIELD64_BIT(idx);
+ bool is_patch_generic = var->data.patch &&
+ idx != VARYING_SLOT_TESS_LEVEL_INNER &&
+ idx != VARYING_SLOT_TESS_LEVEL_OUTER;
+ GLbitfield64 bitfield;
+
+ if (is_patch_generic) {
+ assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
+ bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
+ }
+ else {
+ assert(idx < VARYING_SLOT_MAX);
+ bitfield = BITFIELD64_BIT(idx);
+ }
if (var->data.mode == ir_var_shader_in) {
- prog->InputsRead |= bitfield;
+ if (is_patch_generic)
+ prog->PatchInputsRead |= bitfield;
+ else
+ prog->InputsRead |= bitfield;
+
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
if (is_fragment_shader) {
@@ -122,7 +138,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
prog->SystemValuesRead |= bitfield;
} else {
assert(var->data.mode == ir_var_shader_out);
- prog->OutputsWritten |= bitfield;
+ if (is_patch_generic)
+ prog->PatchOutputsWritten |= bitfield;
+ else
+ prog->OutputsWritten |= bitfield;
}
}
}
@@ -406,6 +425,8 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->InputsRead = 0;
prog->OutputsWritten = 0;
+ prog->PatchInputsRead = 0;
+ prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 1104872ca3c..1c52ff35f44 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -985,8 +985,17 @@ varying_matches::assign_locations()
&varying_matches::match_comparator);
unsigned generic_location = 0;
+ unsigned generic_patch_location = MAX_VARYING*4;
for (unsigned i = 0; i < this->num_matches; i++) {
+ unsigned *location = &generic_location;
+
+ if ((this->matches[i].consumer_var &&
+ this->matches[i].consumer_var->data.patch) ||
+ (this->matches[i].producer_var &&
+ this->matches[i].producer_var->data.patch))
+ location = &generic_patch_location;
+
/* Advance to the next slot if this varying has a different packing
* class than the previous one, and we're not already on a slot
* boundary.
@@ -994,12 +1003,12 @@ varying_matches::assign_locations()
if (i > 0 &&
this->matches[i - 1].packing_class
!= this->matches[i].packing_class) {
- generic_location = ALIGN(generic_location, 4);
+ *location = ALIGN(*location, 4);
}
- this->matches[i].generic_location = generic_location;
+ this->matches[i].generic_location = *location;
- generic_location += this->matches[i].num_components;
+ *location += this->matches[i].num_components;
}
return (generic_location + 3) / 4;
@@ -1213,11 +1222,11 @@ bool
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
memset(consumer_inputs_with_locations,
0,
- sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
+ sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const input_var = node->as_variable();
@@ -1273,7 +1282,7 @@ get_matching_input(void *mem_ctx,
const ir_variable *output_var,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
ir_variable *input_var;
@@ -1414,7 +1423,7 @@ assign_varying_locations(struct gl_context *ctx,
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_interface_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
NULL,
};