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author | Paul Berry <[email protected]> | 2013-07-28 09:23:11 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:19:57 -0700 |
commit | b272a01879d6d5e952b37f574fa85ed7f785abc5 (patch) | |
tree | b8f0e9849d418a4fae3d451da4e7b33169c39fa0 /src/glsl/tests | |
parent | 56dcc46f0e48943835cce5fda1d54ded0edbc8f2 (diff) |
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Previously, we assumed that the only way Mesa would expose geometry
shader support was via the ARB_geometry_shader4 extension. But this
extension has some extra complications over GL 3.2 (interactions with
compatibility-only features, and link-time initialization of the
constant gl_VerticesIn). So we want to allow for the possibility of
supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if
ctx->Extensions.ARB_geometry_shader4 is false.
This patch adds a new function, _mesa_has_geometry_shaders(), which
returns true if either ARB_geometry_shader4 is supported or the GL
version is at least 3.2 desktop. Since compute_version() only enables
GL 3.2 functionality when GLSL 1.50 support is present, a sufficient
way for a back-end to advertise geometry shader support is to set
ctx->Const.GLSLVersion >= 150.
v2: Remove unnecessary ctx->Const.GeometryShaders150 constant.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/tests')
0 files changed, 0 insertions, 0 deletions