diff options
author | Paul Berry <[email protected]> | 2011-07-07 14:01:40 -0700 |
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committer | Paul Berry <[email protected]> | 2011-07-22 09:45:11 -0700 |
commit | f129f618fe8a5397774484f1b7afb42d4be809a0 (patch) | |
tree | 600040852abbc6ba234948b3b9a71f594448984c /src/glsl/standalone_scaffolding.h | |
parent | 12c22cab77f35a887d9f6790e0de4a8fa4b3b575 (diff) |
glsl: Move functions into standalone_scaffolding.cpp for later reuse.
This patch moves the following functions from main.cpp (the main cpp
file for the standalone executable that is used to create the built-in
functions) to standalone_scaffolding.cpp, so that they can be re-used
in other standalone executables:
- initialize_context()*
- _mesa_new_shader()
- _mesa_reference_shader()
*initialize_context contained some code that was specific to main.cpp,
so it was split into two functions: initialize_context() (which
remains in main.cpp), and initialize_context_from_defaults() (which is
in standalone_scaffolding.cpp).
Diffstat (limited to 'src/glsl/standalone_scaffolding.h')
-rw-r--r-- | src/glsl/standalone_scaffolding.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h new file mode 100644 index 00000000000..87733200670 --- /dev/null +++ b/src/glsl/standalone_scaffolding.h @@ -0,0 +1,54 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/* This file declares stripped-down versions of functions that + * normally exist outside of the glsl folder, so that they can be used + * when running the GLSL compiler standalone (for unit testing or + * compiling builtins). + */ + +#pragma once +#ifndef STANDALONE_SCAFFOLDING_H +#define STANDALONE_SCAFFOLDING_H + +#include "main/mtypes.h" + +extern "C" void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + +extern "C" struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +/** + * Initialize the given gl_context structure to a reasonable set of + * defaults representing the minimum capabilities required by the + * OpenGL spec. + * + * This is used when compiling builtin functions and in testing, when + * we don't have a connection to an actual driver. + */ +void initialize_context_to_defaults(struct gl_context *ctx, gl_api api); + + +#endif /* STANDALONE_SCAFFOLDING_H */ |