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authorJason Ekstrand <[email protected]>2015-04-22 09:30:30 -0700
committerJason Ekstrand <[email protected]>2015-04-22 16:00:35 -0700
commit1948880720a631f959c6fa7f5bc533f26619a31a (patch)
tree396edb692afd666e1a38f4ef8cb2fd1d9f0c11d2 /src/glsl/standalone_scaffolding.cpp
parentae3870df7043861632aa553e12cc9284a9aef827 (diff)
mesa: remove the gl_sl_pragmas structure
This code was added by Brian Paul in 2009 but, as far as Matt and I can tell, it's been dead ever since the new GLSL compiler was added. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 6f5a27f85b2..a109c4e92d2 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -189,9 +189,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = true;
-
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
}