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authorIago Toral Quiroga <[email protected]>2015-10-01 10:17:30 +0200
committerIago Toral Quiroga <[email protected]>2015-10-14 08:11:13 +0200
commitd31f98a272e429d5782192919b7628494ad1adf3 (patch)
tree59f1de3735e5ce2050a93ac6227447a09a3d88fb /src/glsl/standalone_scaffolding.cpp
parent27dccf097d053b085c498a7bcab47197a5e83525 (diff)
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
These arrays provide backends with separate index spaces for UBOS and SSBOs. Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 59527927776..eccf094b5cd 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -110,6 +110,15 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->BufferInterfaceBlocks);
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
+
+ ralloc_free(shProg->UniformBlocks);
+ shProg->UniformBlocks = NULL;
+ shProg->NumUniformBlocks = 0;
+
+ ralloc_free(shProg->ShaderStorageBlocks);
+ shProg->ShaderStorageBlocks = NULL;
+ shProg->NumShaderStorageBlocks = 0;
+
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->UniformBlockStageIndex[i]);
shProg->UniformBlockStageIndex[i] = NULL;