From d31f98a272e429d5782192919b7628494ad1adf3 Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Thu, 1 Oct 2015 10:17:30 +0200 Subject: mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program} MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit These arrays provide backends with separate index spaces for UBOS and SSBOs. Reviewed-by: Kristian Høgsberg --- src/glsl/standalone_scaffolding.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/glsl/standalone_scaffolding.cpp') diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 59527927776..eccf094b5cd 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -110,6 +110,15 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg) ralloc_free(shProg->BufferInterfaceBlocks); shProg->BufferInterfaceBlocks = NULL; shProg->NumBufferInterfaceBlocks = 0; + + ralloc_free(shProg->UniformBlocks); + shProg->UniformBlocks = NULL; + shProg->NumUniformBlocks = 0; + + ralloc_free(shProg->ShaderStorageBlocks); + shProg->ShaderStorageBlocks = NULL; + shProg->NumShaderStorageBlocks = 0; + for (i = 0; i < MESA_SHADER_STAGES; i++) { ralloc_free(shProg->UniformBlockStageIndex[i]); shProg->UniformBlockStageIndex[i] = NULL; -- cgit v1.2.3