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authorKenneth Graunke <[email protected]>2015-03-06 01:17:22 -0800
committerKenneth Graunke <[email protected]>2015-03-08 20:03:57 -0700
commitb200cbb0a41aaebb007668f870a483f0b9ecd898 (patch)
tree7270b41cca62b1cf0827fa66b17ce5346e6f10f3 /src/glsl/nir/glsl_to_nir.h
parenta55da73be46b4576015417b2dff71a719bc8b797 (diff)
nir: Add native_integers to nir_shader_compiler_options.
glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the driver supports native integers. Presumably other passes may as well. Adding this to nir_shader_compiler_options is an easy way to provide that information, as it's accessible via nir_shader::options. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.h')
-rw-r--r--src/glsl/nir/glsl_to_nir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h
index 730094552ce..dd627935e1f 100644
--- a/src/glsl/nir/glsl_to_nir.h
+++ b/src/glsl/nir/glsl_to_nir.h
@@ -32,7 +32,7 @@
extern "C" {
#endif
-nir_shader *glsl_to_nir(exec_list *ir, bool native_integers,
+nir_shader *glsl_to_nir(exec_list *ir,
const nir_shader_compiler_options *options);
#ifdef __cplusplus