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authorTimothy Arceri <[email protected]>2015-04-30 20:45:54 +1000
committerTimothy Arceri <[email protected]>2015-05-22 08:35:45 +1000
commitd67515b7be1ebd9482970ac1867ee4e9bbbf96d5 (patch)
tree6c89e134e067cbf9a56b7ef92b5734fbb4e3385c /src/glsl/lower_clip_distance.cpp
parent51ccdb63467b1e848db025670f126eccb051f8f2 (diff)
glsl: remove element_type() helper
We now have is_array() and without_array() that make the code much clearer and remove the need for this. For all remaining calls to this we already knew that the type was an array so returning a null wasn't adding any value. v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use without_array() in lower_clip_distance_visitor() as we want to make sure the array is 2D. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/lower_clip_distance.cpp')
-rw-r--r--src/glsl/lower_clip_distance.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/lower_clip_distance.cpp b/src/glsl/lower_clip_distance.cpp
index 2d6138d5abd..01f028b1f37 100644
--- a/src/glsl/lower_clip_distance.cpp
+++ b/src/glsl/lower_clip_distance.cpp
@@ -114,7 +114,7 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
return visit_continue;
assert (ir->type->is_array());
- if (!ir->type->element_type()->is_array()) {
+ if (!ir->type->fields.array->is_array()) {
/* 1D gl_ClipDistance (used for vertex and geometry output, and fragment
* input).
*/
@@ -123,7 +123,7 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
this->progress = true;
this->old_clip_distance_1d_var = ir;
- assert (ir->type->element_type() == glsl_type::float_type);
+ assert (ir->type->fields.array == glsl_type::float_type);
unsigned new_size = (ir->type->array_size() + 3) / 4;
/* Clone the old var so that we inherit all of its properties */
@@ -148,8 +148,8 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
this->progress = true;
this->old_clip_distance_2d_var = ir;
- assert (ir->type->element_type()->element_type() == glsl_type::float_type);
- unsigned new_size = (ir->type->element_type()->array_size() + 3) / 4;
+ assert (ir->type->fields.array->fields.array == glsl_type::float_type);
+ unsigned new_size = (ir->type->fields.array->array_size() + 3) / 4;
/* Clone the old var so that we inherit all of its properties */
this->new_clip_distance_2d_var = ir->clone(ralloc_parent(ir), NULL);