diff options
author | Paul Berry <[email protected]> | 2012-12-04 11:11:02 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-12-14 10:48:28 -0800 |
commit | 18392443d448e083187d085965375e7de910b18a (patch) | |
tree | 7d863ce5197c886f294224adb960fdb72561f57f /src/glsl/lower_clip_distance.cpp | |
parent | d249159fe6555d5d0fd44d3b661f796a2eb168d6 (diff) |
glsl/lower_clip_distance: Update symbol table.
This patch modifies the clip distance lowering pass so that the new
symbol it generates (glClipDistanceMESA) is added to the shader's
symbol table.
This will allow a later patch to modify the linker so that it finds
transform feedback varyings using the symbol table rather than having
to iterate through all the declarations in the shader.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/lower_clip_distance.cpp')
-rw-r--r-- | src/glsl/lower_clip_distance.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/glsl/lower_clip_distance.cpp b/src/glsl/lower_clip_distance.cpp index 0316914714f..09bdc36e169 100644 --- a/src/glsl/lower_clip_distance.cpp +++ b/src/glsl/lower_clip_distance.cpp @@ -45,6 +45,7 @@ * LowerClipDistance flag in gl_shader_compiler_options to true. */ +#include "glsl_symbol_table.h" #include "ir_hierarchical_visitor.h" #include "ir.h" @@ -334,11 +335,14 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir) bool -lower_clip_distance(exec_list *instructions) +lower_clip_distance(gl_shader *shader) { lower_clip_distance_visitor v; - visit_list_elements(&v, instructions); + visit_list_elements(&v, shader->ir); + + if (v.new_clip_distance_var) + shader->symbols->add_variable(v.new_clip_distance_var); return v.progress; } |